Here, just to make sure we are talking about the same game:
http://www.youtube.com/watch?v=f8_ccLXgq2g
http://www.youtube.com/watch?v=f8_ccLXgq2g
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I played Call of Duty from the moment it was released, bought the expansion and finally Call of Duty 2. The iron sights were 3D. In all my time I certainly don't remember them using a 2D texture like some games/mods, I believe these were in fact the first games to introduce 3D sights, possibly the first to introduce "iron sights" altogether.
I just noticed today that when you look down your sites, your iron sites are totally alligned even if you sway it back and forth....
I think it should be like Call of duty 2's sites, which I really like...but minus the zoom. The sites aren't static, and if you turn left or right fast or look or or down fast, the back site and front site aren't alligned and yeah....
http://youtube.com/watch?v=XTSlVZlN4fU&mode=related&search=
At around 50 you'll see what I'm talking about...maybe
Well, doesn't have to be as pronounced for small turns, but for those greater turns - and you'll have loads upon loads of those situations in RO (remember that PPSh guy lying on the floor in Garage on Krasnyi, covering both doors and the basement exit, simultaneously?) - it could be added. I'm all for it.
like call of duty 2 the iron sights should have a slight magnification to it when your look through the sights to make it easier to kill people
I have see good arguments supporting this.
This isn't one of them
Nonsense. CoD1 was one of the first (if not THE first) big commercial games that had 3d iron sights. Of course CoD2 had them too.
So you say that a texture with a door that looks deeper is 3d, nonsense it is still 2d
Drawing 3d or being 3d are 2 things seperate