Iron Sight suggestions [Merged].

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Zenith

FNG / Fresh Meat
Jul 11, 2007
43
1
0
England
I played Call of Duty from the moment it was released, bought the expansion and finally Call of Duty 2. The iron sights were 3D. In all my time I certainly don't remember them using a 2D texture like some games/mods, I believe these were in fact the first games to introduce 3D sights, possibly the first to introduce "iron sights" altogether. :rolleyes:
 

Zell

FNG / Fresh Meat
Nov 21, 2005
1,273
3
0
Maine, USA
I played Call of Duty from the moment it was released, bought the expansion and finally Call of Duty 2. The iron sights were 3D. In all my time I certainly don't remember them using a 2D texture like some games/mods, I believe these were in fact the first games to introduce 3D sights, possibly the first to introduce "iron sights" altogether. :rolleyes:

Infiltration for UT99 was the first to do that, and the first to use free-aim. And I still think that there are many things in INF that are better than most games today that RO could use...
 

Zenith

FNG / Fresh Meat
Jul 11, 2007
43
1
0
England
Ah, haven't heard of that game. Right so I'll correct that to the first WWII FPS with iron sights and a significant contributor to the genre.
 

TrentA

FNG / Fresh Meat
Jul 19, 2006
139
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Georgia USA
I just noticed today that when you look down your sites, your iron sites are totally alligned even if you sway it back and forth....

I think it should be like Call of duty 2's sites, which I really like...but minus the zoom. The sites aren't static, and if you turn left or right fast or look or or down fast, the back site and front site aren't alligned and yeah....

http://youtube.com/watch?v=XTSlVZlN4fU&mode=related&search=

At around 50 you'll see what I'm talking about...maybe

I just grabbed my Nagant 91/30 and brought it to up, while walking around and aiming up/down/side to side, the front and back sights do not drift away from each other at all. This is because the rifle is pulled tight against the body, the only was I find to replicate the separation drift that you are talking about is to pretty much move your head and shoulders around like a you are having a mild seizure, so it is accurately modeled in game.
 

I. Kant

FNG / Fresh Meat
Apr 9, 2007
1,516
286
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... and have you tried swinging it real hard, like doing an 180-degree turnaround? Because - so I imagine - it could be applied to those situations where you swing your gun around really abruptly.
 

TrentA

FNG / Fresh Meat
Jul 19, 2006
139
0
0
Georgia USA
it does it a little then, but doing a 180 with a rifle up also causes you to loose your balance and after doing it several times (to test it) makes you dizzy:D.

as it is implimented like the poster suggested (and is in cod) it is incorrect, the weapon would have to be phicically manipulated to sway like that.
 

I. Kant

FNG / Fresh Meat
Apr 9, 2007
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Well, doesn't have to be as pronounced for small turns, but for those greater turns - and you'll have loads upon loads of those situations in RO (remember that PPSh guy lying on the floor in Garage on Krasnyi, covering both doors and the basement exit, simultaneously?) - it could be added. I'm all for it.
 

IncredibleGeek

FNG / Fresh Meat
Sep 18, 2006
178
5
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Well, doesn't have to be as pronounced for small turns, but for those greater turns - and you'll have loads upon loads of those situations in RO (remember that PPSh guy lying on the floor in Garage on Krasnyi, covering both doors and the basement exit, simultaneously?) - it could be added. I'm all for it.

For that I would want a limit on how far or how quickly you can turn. e.g., same limit as the MG, but when you reach the limit your turn speed slows down a good deal.

Hey, that's genius! :D
 

Ermac

FNG / Fresh Meat
Jul 19, 2007
591
106
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I think jogging with sights isn't unrealistic at all, the SAS dosen't walk when they storm a room, they do a jog as most soldiers in CQC do as they want to take the enemy by susprise with fast movement. Sprinting is with sights is another story though.
 

Reise

FNG / Fresh Meat
Feb 1, 2006
2,689
851
0
Maine, US
First of all, get a Nagant or K98 and try sprinting and aiming well enough to shoot someone. Second, remember that these soldiers aren't modern Swat teams or the SAS.
 

realmadrid

FNG / Fresh Meat
Apr 2, 2007
31
0
0
iron sights

iron sights

like call of duty 2 the iron sights should have a slight magnification to it when your look through the sights to make it easier to kill people
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,069
743
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liandri.darkbb.com
H&D wasn't a big commercial success. H&D 1 and 2 are both pretty hardcore and off the mainstream. I fail to see how that would make CoD "fail", just because someone had 3d-iron sights before them. Numerous mods had them even before that. So what?
CoD introduced them to the mainstream. You barely see a new shooter without them nowadays.

Besides, my quote is ripped out of context, because I was mainly responding to the guy who claimed that the iron sights in Cod were 2d.
 

Reise

FNG / Fresh Meat
Feb 1, 2006
2,689
851
0
Maine, US
So you say that a texture with a door that looks deeper is 3d, nonsense it is still 2d
Drawing 3d or being 3d are 2 things seperate

Just want to point out that CoD 2 uses 3d weapon models, I've done skinning for a few weapons. Got a few files hosted at CoD2files.com if you need absolute proof.