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Armored Beasts 2.065 (complete)+Tank Range

Quietus

Grizzled Veteran
Nov 25, 2005
1,941
0
California
I condensed Amizaurs Armored Beasts mutator into one package so people don't have to hunt through threads before they finally come upon the info telling them they need to DL 2 parts. I'm trying to make things more convienent for those new to the mutator. Also I've added my own tank test range map to use with the mutator to help people figure out for themselves the lowdown on what guns can penetrate what tanks at what ranges. I hope this helps people understand all the intricacies of this mutator and helps them become better tankers. The map is for testing frontal shots only. I didn't bother with making side shot tests because most tanks can penetrate each other from the side at most any range (the exceptions aren't too hard to figure out). In addition I didn't bother with testing tanks angled but suffice it to say angleing will give you slightly better protection. Another thing to help clarify for people: If you see some insane readout like "222289.55mm effective armor" when your round hits it means you hit the armor on an extremely shallow angle thus you had zero chance of penetrating the armor and the impenetrableness is reflected by the "effective armor" readout. It's just an abstraction not literal armor, hehe. So I hope those having trouble understanding the mutator will find things less mystifying. Also if you already have 2.065 installed and just want the Tank Range map then the only file you need to use is the one in the "Maps" folder.

http://www.yousendit.com/transfer.php?action=download&ufid=0F097B284B0A61E7
 
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I start the map, it stutters a bit, ro crashes and get the following error:

Build RedOrchestra_Build_[2005-11-27_10.48]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2995 MHz with 2046MB RAM
Video: RADEON X800 XT Platinum Edition (6677)

DMMutator RO-{Tank Range}.DMMutator (Function UnrealGame.DMMutator.AlwaysKeep:0000) Infinite script recursion (250 calls) detected

History: FFrame::Serialize <- UObject::processEvent <- (ROSquadAI RO-{Tank Range}.ROSquadAI, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ROSquadAI) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank R
 
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I start the map, it stutters a bit, ro crashes and get the following error:

Build RedOrchestra_Build_[2005-11-27_10.48]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2995 MHz with 2046MB RAM
Video: RADEON X800 XT Platinum Edition (6677)

DMMutator RO-{Tank Range}.DMMutator (Function UnrealGame.DMMutator.AlwaysKeep:0000) Infinite script recursion (250 calls) detected

History: FFrame::Serialize <- UObject::processEvent <- (ROSquadAI RO-{Tank Range}.ROSquadAI, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ROSquadAI) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject::processEvent <- (ROBot RO-{Tank R

Turn your bots off before you start the map. I think that's what the problem is.
 
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Anybody know what servers this is running on?
http://www.redorchestragame.com/for...10.picshome.com/0de/serversab.png[/IMG][/URL]
URL%5D
 
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We like AB so much that...

We like AB so much that...

Ok...after much messing about...we have finally got AB running on our server!!!

Its based in Netherlands and provides decent pings and performance to most european players

We have put in Orel-Enhanced and Black-Day-July for some good tanking, along with our usually variety of maps.

Name: |Ez25| European Server ***recruiting***
I.P: 213.19.130.100:7757

We hope you all get a good performance from our server, and we have enabled kick voting in-case any one has any problems with idiots.

See you on the battlefield!!
 
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