I start the map, it stutters a bit, ro crashes and get the following error:
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2995 MHz with 2046MB RAM
Video: RADEON X800 XT Platinum Edition (6677)
DMMutator RO-{Tank Range}.DMMutator (Function UnrealGame.DMMutator.AlwaysKeep:0000) Infinite script recursion (250 calls) detected
History: FFrame::Serialize <- UObject:
rocessEvent <- (ROSquadAI RO-{Tank Range}.ROSquadAI, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (ROSquadAI) <- UObject:
rocessEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject:
rocessEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject:
rocessEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject:
rocessEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject:
rocessEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject:
rocessEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject:
rocessEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject:
rocessEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject:
rocessEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject:
rocessEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject:
rocessEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject:
rocessEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject:
rocessEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject:
rocessEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject:
rocessEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject:
rocessEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject:
rocessEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject:
rocessEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject:
rocessEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject:
rocessEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject:
rocessEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject:
rocessEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject:
rocessEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject:
rocessEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject:
rocessEvent <- (ROBot RO-{Tank Range}.ROBot, Function ROEngine.ROBot.Destroyed) <- ULevel:destroyActor <- (ROBot RO-{Tank Range}.ROBot) <- UObject:
rocessEvent <- (ROBot RO-{Tank R