Firstly, that's a theorectial model. If you visit the Guns Vs Armour website, you'll see that the model used by Russia tends to underestimate the capabilities of APBC, such as the BR365K.
Secondly, these are for 80% of the shells, in which 75% of the shell fragments were found behind the plate. Opposed to the usual German metric of two thirds of the shells with 50% of shell fragments penetrating.
Personally I wouldn't fee safe if only 50% of the shell ended up on my side of the armour, opposed to 75% of the shell.
If you want a different figure, pop-over the www.tarrif.net where you'll get 100mm at 500m and 30degrees for RHA when using BR365K. I've picked RHA, as no Tiger tank tested has been found to have FHA.
Tarrif works at the Aberdeen Proving Grounds; so it's probable that (a lot of) his penetration data comes from the gun trials the US Army did in '46.
If you are talking about retail WW2 games this might be true but other than that it definitively is not.[...]
Here I disagree with you. I don't think RO purports to be a realistic WWII sim. Nor do I think you have a black-or-white choice between "realistic WWII sim" and "goofy DoD/CoD/BF1942 arcade-style-action". RO is simply a MORE realistic FPS than the other FPS games on the market today. No other game bothers to model penetration at all (arguably aspects of Forgotten Hope include this, but even then it's pretty abstracted). RO is the only game that I know of that bothers to model ballistics in ANY way, and that models ANY kind of "instant-kill zone" for armor. That's a damnsight better than the competition can offer, even if RO's particular representation isn't realistic.
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What else would I be talking about?
. If you mean "There are other games out there that compute ballistics" or "that compute armor penetration better", I'd love to hear about them. .
Theater of War (see thread in gaming section). Real time game, awesome tank action. it's a man's game.
Well, personally, I'm not trying to troll here. I'm actually trying to understand what you're getting at. Are you saying that there's other FPS games out there that have a better penetration model (or one at all, for that matter)? If so, I'd honestly love to hear about them and give them a try.
Or are you just referring to the AB mutator? I'd like to understand what you're suggesting here.
it still has its flaws like the over exagerated bullet drop (Amizaur pointed out in one of his posts that it is twice as much as in reality),
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BTW if talking about dummy mods, some time ago I made for myself also a test "dummy" infantry weapons mod, with only the projectile spread removed, I used it to measure the original RO infantry weapons ballistics (and was very disapointed by the results).
Maybe I should release it too, so you can test the weapons more easily and see yourself the ballistic drop of various weapons (about twice of what is written in RO Tactical Guide). I guess I'm showing again my attitude against TWI, by just writing this ;-)
Another version of this mut after restoring the spread and removing the recoil and projetile drop (they would fly straight), could be used to see the weapon random spread (also several times higher than should be). IMPO the spread should be set to what weapon specs say (or to 1.5 of that, for example if a PPSh 41 spread was bigger than 150% of book value, the weapon was to be returned for repair). And the needed shot accuracy of auto weapons achieved by regulating the way recoil works. That'sharder than just putting large spread and needs more work to achieve good results, but gives much more realistic results IMO.
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if that is really true, then its over for me, and ROO has nothing to do with realism anymore.
But thats my point o view.
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I'm not going to do this personally, as I'm not that interested in infantry fight, but it's an idea for people wanting more real infantry weapons. I could help someone who wanted to do this. Well, not today and not tomorrow, but someday... After setting correct weapon parameters and modifying the recoil, this test mut could be became an infantry weapon realism mod... Coding skills not required, only modifications of parameters and testing is needed).
Regards.