Well, for everyone working on these things on the side when they have full time jobs, college, another life (not me atm ), or whatever, I would imagine it takes lots of time and dedication.
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i have all the details of inside a king tiger so dont worry about it and it wont kill game play hehehe you panic manSo all you need to do now is:
Do some custom LOD models (probably 3 more would do) so that your work isn't ruined by the engine's auto-LOD thing
UV map it
Create moving material/textures for the tracks and wheels
Skin it
Rig it
Model the driver interior
Model the turret interior
UV map the driver interior
Skin the driver interior
UV map the turret interior
Skin the turret interior
Do the engine sounds
Do the gunsight texture
Code the gunsight indicators
Do the OH texture of the chassis
Do the OH texture of the turret
Code the OH textures so they work together
Do the gun coding
Do the driver animations
Do the commander animations
Do the coding for the movement
Probably a couple of other things I have forgotten
When you've done all that, then you can start fretting about how to put it into any map without killing gameplay stone dead - which is probably going to be the hardest job of all.
Sorry if anyone's losing their chubby after all that.
BTW - nice model - I mean that. Sincerely.
well its faster then a tiger 1 with the king tiger engine speed of 3000 rpm the turret could be traversed 360 degres in less then ten seconds and at 2000 rpm 19 seconds.... this is from one my bookswhat's the turret traverse time? I find the Tiger I painfully slow, thus I don't use it
it was outfitted with a hydraulic motor for the turret drive the speed was dependent on the engine speed a selection of low or high by the gunner yes dependent on the engine it is me old china ;-)so was it gear driven off the engine or something? Or is that because the hydraulic pump's flow rate was dependent on the engine
hehe well i know every thing about the king tiger this is the only tank i love and the jagdpanther i have 5 books on the king tigers if you wont to know what battles the king tiger was in on the eastern front just let me know i have many dvds and picutres of the king tiger also models ok
Is the two bulges on the forward sides of the turret on the Tiger II in your pictures a stereoscopic gunsight? Was the Tiger 2s fitted with those?
I guess you mean those almost spherical bulges just below the roof of the turret. I have no idea, I haven't seen those before.Is the two bulges on the forward sides of the turret on the Tiger II in your pictures a stereoscopic gunsight? Was the Tiger 2s fitted with those?
No Recce its the loaders Periscope the Arrow in the midde also the 2 bulges on the forward sides range finders are only on very late war king tigers look at my picture Arrows ;-)
no the light is on the front look at my pictureSome type of searchlight(s)?
If it's removable then it can't really be the sights.
Well first and foremost until finished this tank is obviously an unknown quantity for me, so it's hard to imagine the correct balance.Just replace a few T-34/85's with JSII's or add on top of whats already there?.......
.......Sound fair?
i dont know the same with the king tigers gun sight its hard to find these pictures there not in my books sorryWhat would a person see when viewing through the range finder?
Any pictures/links?
A solution for that regarding tank damage system has been though up and may be implemented, that will remain undisclosed for now though.but people dont want to repeatedly die in games
I think add them with no respawn, so in Arad, once the 2/3 given.I believe a for example a defending German team with say 3 KT's as non replaceable objectives (mandatory or not)
If people can't learn to play with each other and cooperate then it's tough IMO. Teamwork should be encouraged more, you also live longer.but on puplic with minimal teamwork you don't want to try punching too far above your weight.
Anyone have turret transverse speed and reload time of M4A1 Sherman?
Sorry to be offtopic but I NEED it.
You probablly already know this but just in case the turret could be traversed 360 degrees by the gunner either with a hand-wheel or with a power mechanism, but the latter lacked the fine adjustment he needed to bring his gun on the target. Work on reload speed for you also. I'll post this info at the DH forums also.