since one agree and another do not agree (I also think it is ok as it is) ... only devs' opinion will be what decides here... and since it was already decided than you can very hardly expect this to be changed in actual RO game.../quote]
Yeah I know, if you reload in the middle of a fight or not in a safe place then you should be punished. I'm just trying to say that a uniform speed for everything is not very realistic. I'm sure if I was in some of the situations that happen ingame I would act quite differently to the options available to my character i'm controlling. For eg. I would not carry on reloading if I was about to be stabbed. I would either try to rush the reload or stop and use the bayonet..Or if a grenade landed right next to me I would drop my gun and leg it much faster than I can ingame.
I don't know what you mean by "it was already decided"..does that mean that everything ingame is not open to improvement? Its just an idea..its not like I expect the devs to implement everything they read here
Or have they already commented somewhere on this and said it was a bad idea?
I suggest you to think more about how to handle this in-game than trying to change it via comments on forum... but just IMO
Its just an idea..sure we can play the game as it is, but the whole point of the Ideas and Suggestions forum is to add your ideas..I bet if it was never suggested that you have to click twice to reload your bolt that it would never have been implemented and if I suggested it now you would be like "well don't shoot if someone's about to stab you then you won't die while rebolting". That was added because its something you would do IRL (you wouldn't automatically rebolt the gun), just like you wouldn't automatically carry on putting in a stripper clip at the same speed when your about to be killed as when you're safely hiding somewhere. I like the game as it is though, but there are times when you feel you can't really do anything about the situation you find yourself in, but you could IRL.
I think for grenades landing nearby it would be great for gameplay to have an option to speed up your movements for a few seconds(no not just like sprint, getting up from prone too)..thats a situation you can't really do anything about and you didn't really have any options to avoid the grenade in the first place. Just being able to cancel your reload is probably enough I think..having a speed boost for this as well as being able to cancel isn't particularly important (but would be nice I suppose). The more actions its applied to though the less of a "level playing field" the game would become though so I suppose reloading and movement speed/stance change (getting up from prone) would be enough