Hey all.
I am getting lots of crashes these days when playing RO. Most of them happen after around 15 to 20 minutes of playing RO. At times I can play for quite a bit longer, up to an hour.
CPU/GPU/RAM temperature doesn't seem to be a problem, although I can not garantee that it isn't.
Build RedOrchestra_Build_[2005-11-27_10.48]
I am getting lots of crashes these days when playing RO. Most of them happen after around 15 to 20 minutes of playing RO. At times I can play for quite a bit longer, up to an hour.
CPU/GPU/RAM temperature doesn't seem to be a problem, although I can not garantee that it isn't.
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1796 MHz with 1022MB RAM
Video: ATI MOBILITY FIRE GL T2/T2e (Omega 3.8.291) (6635)
CreateTexture failed(8007000E).
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- UCanvas:rawTile <- UCanvas::ClippedPrint <- UCanvas:rawTextJustified <- UGUIStyles:rawText <- (ROSTY2Header Package.ROSTY2Header) <- UGUIBorder:raw <- (GUIHeader Package.GUIHeader) <- UGUIMultiComponent:rawControls <- (ROSettingsPage_new Package.ROSettingsPage_new) <- GUIMultiComponent:raw <- (ROSettingsPage_new Package.ROSettingsPage_new) <- GUIPage:raw <- (ROSettingsPage_new Package.ROSettingsPage_new) <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Danzig [Gdansk]
CPU: GenuineIntel PentiumPro-class processor @ 1796 MHz with 1022MB RAM
Video: ATI MOBILITY FIRE GL T2/T2e (Omega 3.8.291) (6635)
CreateTexture failed(8007000E).
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- UCanvas:rawTile <- UCanvas::ClippedPrint <- UCanvas:rawTextJustified <- UGUIStyles:rawText <- (ROSTY2Header Package.ROSTY2Header) <- UGUIBorder:raw <- (GUIHeader Package.GUIHeader) <- UGUIMultiComponent:rawControls <- (ROSettingsPage_new Package.ROSettingsPage_new) <- GUIMultiComponent:raw <- (ROSettingsPage_new Package.ROSettingsPage_new) <- GUIPage:raw <- (ROSettingsPage_new Package.ROSettingsPage_new) <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Danzig [Gdansk]