I've been thinking for a long time how to slow down the game phase a notch, to make it possibe or even more vital to communicate and coordinate squad movement on the fly...
And I think realistic weather effects would do the trick.
It would be neat if IE the terrain and environment affected player movement and stamina...
Think about stalingrad in the temprature of - 32 degrees.....
Ice everywhere... Freezing your freaking hands off.. making aim really hard...
Just picture trying to rush the enemy just to slip on the icy surface and fall to the ground... The faster u move, the higher the risk of falling..
On evironment like this, we'd have PLENTY of time to communicate and move in groups...
And Snowyforrest in 1meter snow.... Sprinting even 15 meters would bleed your stamina totally...
Battles would be allmost next to static... and infantry would rely on transport to cover larger distances.
Proper use of cover, position, Fire superiourity and coordinated movement would be the key to vitory
And picture Afrika korps... +40 degrees... in sand...
You may sprint a few meters, but ur stamina depletes rapidly, and takes alot of time to regenerate due to the extreme heat.
In rainy summer environments, where the soil is vet and slippery...
A random modifier can make the character fall to the ground a short moment..
My question is:
Would it be able to Mod the game so you could different terrain and temprature affected the players stamina and aim?
---------------------------
The idea is to add a controller to each surface (something like this)>>>
Icy road:
Sprinting = 10 % chance of falling
Jogging = 3% chance of falling
-----------------
Alternative for icy road:
Sprinting = very sluggish movement controlls if you try to change direction
Jogging = Sluggish movement controlls
Muddy/mash terrain:
Sprinting = +25% Stamina bleed, 5% chance of slipping
Jogging = +10% Stamina bleed, 1% chance of slipping
Snow terrain 1m
Sprinting = +50% stamina bleed
Jogging = 25 % stamina bleed
Slope +20 deg
Sprinting = -25%
Jogging = 10%
Temperature:
-30 = Aim sway +20 %
+30 = Stamina regen - 25%
--------------------------
I mean each surface has a sound bound to it... so why not this?
What do you guys think?
And I think realistic weather effects would do the trick.
It would be neat if IE the terrain and environment affected player movement and stamina...
Think about stalingrad in the temprature of - 32 degrees.....
Ice everywhere... Freezing your freaking hands off.. making aim really hard...
Just picture trying to rush the enemy just to slip on the icy surface and fall to the ground... The faster u move, the higher the risk of falling..
On evironment like this, we'd have PLENTY of time to communicate and move in groups...
And Snowyforrest in 1meter snow.... Sprinting even 15 meters would bleed your stamina totally...
Battles would be allmost next to static... and infantry would rely on transport to cover larger distances.
Proper use of cover, position, Fire superiourity and coordinated movement would be the key to vitory
And picture Afrika korps... +40 degrees... in sand...
You may sprint a few meters, but ur stamina depletes rapidly, and takes alot of time to regenerate due to the extreme heat.
In rainy summer environments, where the soil is vet and slippery...
A random modifier can make the character fall to the ground a short moment..
My question is:
Would it be able to Mod the game so you could different terrain and temprature affected the players stamina and aim?
---------------------------
The idea is to add a controller to each surface (something like this)>>>
Icy road:
Sprinting = 10 % chance of falling
Jogging = 3% chance of falling
-----------------
Alternative for icy road:
Sprinting = very sluggish movement controlls if you try to change direction
Jogging = Sluggish movement controlls
Muddy/mash terrain:
Sprinting = +25% Stamina bleed, 5% chance of slipping
Jogging = +10% Stamina bleed, 1% chance of slipping
Snow terrain 1m
Sprinting = +50% stamina bleed
Jogging = 25 % stamina bleed
Slope +20 deg
Sprinting = -25%
Jogging = 10%
Temperature:
-30 = Aim sway +20 %
+30 = Stamina regen - 25%
--------------------------
I mean each surface has a sound bound to it... so why not this?
What do you guys think?
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