http://www.gametrailers.com/umwatcher.php?id=9091
I just have a few questions that I can't wait untill next year to ask (I'm guessing thats when RO2 will be officially announced)
First of all I don't know about everyone else but all the new lighting features werent entirely exciting. The only thing I want with unreal 3.0 is dynamic/destructable enviroments, since it would complement RO's gameplay so well. Especialy in urban fighting you wouldnt run through a street, you'd blow holes in houses to connect them and advance from biulding to biulding. Not only that but the video (and other tech demos) make no mention of bullet penetration, which is so badly needed in RO right now. It's the sole reason mg42's are completely underpowered in a realistic sense. The one thing I did like is the viechles look like they where completely revamped for UT2007, so now they look as though they handle more like they should compared to how "plain' they feel right now. You can tell when you watch the videos that the mass of a car in UT2007 is seperate from the wheels, making the car more fluid as the shocks go up and down. Anyway since the devs now have thier hands on the new engine is there a possibility of destructable envioments and bullet penetration? As well is tripwire going to make full use of the much better physics in unreal 3.0? What do you want to see in a new RO as a result of the new engine?
Sorry for trying to jam so much into one post!
I just have a few questions that I can't wait untill next year to ask (I'm guessing thats when RO2 will be officially announced)
First of all I don't know about everyone else but all the new lighting features werent entirely exciting. The only thing I want with unreal 3.0 is dynamic/destructable enviroments, since it would complement RO's gameplay so well. Especialy in urban fighting you wouldnt run through a street, you'd blow holes in houses to connect them and advance from biulding to biulding. Not only that but the video (and other tech demos) make no mention of bullet penetration, which is so badly needed in RO right now. It's the sole reason mg42's are completely underpowered in a realistic sense. The one thing I did like is the viechles look like they where completely revamped for UT2007, so now they look as though they handle more like they should compared to how "plain' they feel right now. You can tell when you watch the videos that the mass of a car in UT2007 is seperate from the wheels, making the car more fluid as the shocks go up and down. Anyway since the devs now have thier hands on the new engine is there a possibility of destructable envioments and bullet penetration? As well is tripwire going to make full use of the much better physics in unreal 3.0? What do you want to see in a new RO as a result of the new engine?
Sorry for trying to jam so much into one post!