This problem is related to transparancy, whats happening there is the terrain has a road "painted" ontop of the grassy background texture, if you look carefully, its happening wherever a texture fades away to show another texture beneath it, like edges of roads, patches of dry grass that fades to green grass, etc etc.
It is, however, NOT a BSP related thing, what you are seeing there is not the "Hall of mirrors" effect you see with BSP holes, it is the Alpha layer you can see (which should have been invisible or transparent), and obviously the card does not quite know how to render it, as it should not be rendering it at all in the first place.
Another related problem is decals showing their invisible background, others have posted images of blood decals where you could see the big square the decal is painted on showing up on the ground (the square itself should be invisible, only showing the blood painted on there, but the transparency in the alpha layer is not working).
This seems to be an ATI card thing, either the drivers are not working with how the UT engine handles transparent and invisible textures, or the game engine does not communicate well enough with the ATI cards, its possibly related to the DDS texture compression.
Well atleast, to me, that is what it looks like.