Hey, I've been a huge fan of Red Orchestra for some time, but this is the first time I've ever felt like asking a question regarding the game on the official forum.
I know that Red Orchestra is probably going to stay as a PC game, but after watching this new trailer of Call of Duty 3 for the Wii, it got me thinking about Red Orchestra.
http://www.youtube.com/watch?v=5KY15m7-eOg&eurl=
I'm guessing that the market for fps games without a fixed crosshair has been rather limited on the PC (I can't even think of other big FPS games without a fixed crosshair), but this Wii does have the potential to completely smash the FPS genre.
I would personally like to see Red Orchestra hit the Wii once the online multiplayer situation of the Wii has been sorted out (i.e. Nintendo lets other developers besides first-part developers know how to set up with their service).
I bet there are probably going to be a number of people going blah blah consoles **** blah blah cod3 graphics on the wii are blah. But seriously, you have to admit, if a developer figures out the best possible way for movement and aiming with the Wii controller for FPS games, the mouse could very well look very primitive.
And considering that RO's graphics seem pretty scalable, I think a RO version for the Wii could be very nice, so long as it's not Unreal Engine 3.0 since I doubt the Wii will be able to handle that (well, so says the people who made that engine (Epic Games right?).
I doubt this will happen, but you have to admit, it would be pretty interesting to see it happen, the whole cranking for the lowering of the turret just makes me think about other possible things that the RO team could do when it comes to sheer realistic controls.
I know that Red Orchestra is probably going to stay as a PC game, but after watching this new trailer of Call of Duty 3 for the Wii, it got me thinking about Red Orchestra.
http://www.youtube.com/watch?v=5KY15m7-eOg&eurl=
I'm guessing that the market for fps games without a fixed crosshair has been rather limited on the PC (I can't even think of other big FPS games without a fixed crosshair), but this Wii does have the potential to completely smash the FPS genre.
I would personally like to see Red Orchestra hit the Wii once the online multiplayer situation of the Wii has been sorted out (i.e. Nintendo lets other developers besides first-part developers know how to set up with their service).
I bet there are probably going to be a number of people going blah blah consoles **** blah blah cod3 graphics on the wii are blah. But seriously, you have to admit, if a developer figures out the best possible way for movement and aiming with the Wii controller for FPS games, the mouse could very well look very primitive.
And considering that RO's graphics seem pretty scalable, I think a RO version for the Wii could be very nice, so long as it's not Unreal Engine 3.0 since I doubt the Wii will be able to handle that (well, so says the people who made that engine (Epic Games right?).
I doubt this will happen, but you have to admit, it would be pretty interesting to see it happen, the whole cranking for the lowering of the turret just makes me think about other possible things that the RO team could do when it comes to sheer realistic controls.