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Just a quick question, are you guys ever going to consider adding AT-Grenades?

IMHO they should first limit the number of fausts allowed to 1 per soldier. Everyone running around with 3 fausts each is ridiculous, and it's even worse when they can just stand near an ammo cache and have an infinite number of them.

Blasphemy. First of all, given the odds the first shot will miss, the second will most likely fly through the tank and the third might just disable it.
 
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That would be sweet, but it would probably be a pain in the ass to implement visually.

Think about it - fire that has to shatter everywhere, cling to surfaces, and then slowly run down angled tank hulls, drip off, etc. FPS would be eaten alive.
You'd have to simplify it because of those reasons. A successful impact would ignite a small fire capable of doing damage. A miss should just flare up and go out.
 
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I've always thought molotovs should be in implemented for the Russians, as they really were very common and effective AT weapons. Remember the Hungarian uprising in the 60's? Lots of molotovs used effectively there. I don't think they should be hard to implement, if done correctly. Simply give it a shortened grenade tragectory, and lob them at armour. Land it in open top vehicles, and everyone inside burns, on AFV's, land it on the engine deck and the engine burns out. Just a quick explosion, followed by the usual animations for an engine fire. In russian squads, one soldier usually carried a whole bunch of cocktails either on a bandolier or in his meshok. He was not an AT specialist, per se, but would be pass the cocktail if enemy armor was spotted (every russian had a lighter for his cigarettes/cocktail). It kinda ****ed if you were shot as the molotov man though; either you literally exploded or no one came to help you for fear that you would explode. War ****s.
 
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