Hello, I am new to these forums, I bought this game through steam a while ago and it is great . After playing the game for a long time I've started to notice some things that I think could be made better.
1. The first thing that I want to bring up is that you can't stop reloading or bolting once you've pressed the button to start, this gets a little frustrating sometimes when an enemy pops up when you are bolting your rifle and you can't stick him with your bayonett nor can you run to cover very quickley, a system I think would make this better would be that when the player rapidly double-clicks the primary or secondary fire button the bolting/reloading will abort wherever it is so that the player can fight back or get the heck out of there, you could make it so you might drop a clip/magazine in the process (if you are relaoding) to add some more realism to it.
2. This next idea regards clicking again to bolt your rifle, I think the whole idea behind it was to add more realism so that a player can forget to bolt and then think his rifle's bolted when it's not, but I don't think (and some poeple would agree with me) that people ever end up bolting thier rifle when they tell thier finger to pull the trigger to shoot an enemy, nor do I think that useing the same button to bolt that you do to fire is very realistic, so I was thinking about it and I decided that the 'action' button would be a good candidate to be used to bolt, this way you keep the same amount of buttons and abilities while makeing things more realistic.
EDIT: 3. Grenades (or any hard object for that matter) make sound when they hit solid objects, but in Red Orchestra they don't, they are completely silent, like some sort of super stealth grenades or something. I suggest to put some hitting sounds for the grenades.
EDIT: 4. Stances, I don't know about anyone else but I love the "stance-down, stance-up" system, it works very smooth and it only requires two inputs as opposed to three, I (and I'm sure lots of other people) would love Red Orchestra that much more if you would implement the stance-down, stance-up system into it. Also I would like to address the prone postition in Red Orchestra, I play airsoft and I have been in prone position, you probabley have at most a foot radius of free movement untill you have to re-adjest your entire body, In Red Orchestra you can rotate on your stomach without moveing a muscle, it's like the guys are telikenetic
or something, It's creepy . America's Army and CoD II did a good job with prone postions, I suggest a system similar to them.
this is all of course asuming that you want Red Orcestra to be more realistic for that seems to be your intent from looking at the game in the first place . I seem to have forgotten some of my other ideas in the process of typeing this but I will edit or post later if I remember. I want to talk to a Dev or someone official about this, so if you arn't someone like that and want to agree/disagree with my ideas please vote in the poll, but if you want to add a suggestion or soemthing feel free to post, thanks.
And everyone please, don't get offended and flame me, I am only giving out my ideas, I don't expect the devs to put these things in, and I don't want people to be mislead by this post. I am a person trying to contribute to a game that I really adore and love. Please understand this.
1. The first thing that I want to bring up is that you can't stop reloading or bolting once you've pressed the button to start, this gets a little frustrating sometimes when an enemy pops up when you are bolting your rifle and you can't stick him with your bayonett nor can you run to cover very quickley, a system I think would make this better would be that when the player rapidly double-clicks the primary or secondary fire button the bolting/reloading will abort wherever it is so that the player can fight back or get the heck out of there, you could make it so you might drop a clip/magazine in the process (if you are relaoding) to add some more realism to it.
2. This next idea regards clicking again to bolt your rifle, I think the whole idea behind it was to add more realism so that a player can forget to bolt and then think his rifle's bolted when it's not, but I don't think (and some poeple would agree with me) that people ever end up bolting thier rifle when they tell thier finger to pull the trigger to shoot an enemy, nor do I think that useing the same button to bolt that you do to fire is very realistic, so I was thinking about it and I decided that the 'action' button would be a good candidate to be used to bolt, this way you keep the same amount of buttons and abilities while makeing things more realistic.
EDIT: 3. Grenades (or any hard object for that matter) make sound when they hit solid objects, but in Red Orchestra they don't, they are completely silent, like some sort of super stealth grenades or something. I suggest to put some hitting sounds for the grenades.
EDIT: 4. Stances, I don't know about anyone else but I love the "stance-down, stance-up" system, it works very smooth and it only requires two inputs as opposed to three, I (and I'm sure lots of other people) would love Red Orchestra that much more if you would implement the stance-down, stance-up system into it. Also I would like to address the prone postition in Red Orchestra, I play airsoft and I have been in prone position, you probabley have at most a foot radius of free movement untill you have to re-adjest your entire body, In Red Orchestra you can rotate on your stomach without moveing a muscle, it's like the guys are telikenetic
or something, It's creepy . America's Army and CoD II did a good job with prone postions, I suggest a system similar to them.
this is all of course asuming that you want Red Orcestra to be more realistic for that seems to be your intent from looking at the game in the first place . I seem to have forgotten some of my other ideas in the process of typeing this but I will edit or post later if I remember. I want to talk to a Dev or someone official about this, so if you arn't someone like that and want to agree/disagree with my ideas please vote in the poll, but if you want to add a suggestion or soemthing feel free to post, thanks.
And everyone please, don't get offended and flame me, I am only giving out my ideas, I don't expect the devs to put these things in, and I don't want people to be mislead by this post. I am a person trying to contribute to a game that I really adore and love. Please understand this.
Last edited: