id guess put right click on the static mesh >convert>to static mesh and save it in your mylevel folder whatdo you do then Sas? while porting i would copy and paste over to the retail SDK
is there another way of doing it? ie. saving the mod map as a .rom?
I'd prefer someone making Berlin better then the mod version and put some deccent work in it, rethinking objectives and objective sizes and layouts first and formost, but if you want to be lazy
it goes as follows basically.
You need to have the mod installed. Open up the Berlin map in the MOD editor. Delete ALL gameplay actors (spawns, objectives, player roles etc etc.) The map is fairly old, so it should not be too complicated actor wise. You will need to end up with a map that ONLY has static meshes, textures and BSP (plus zoneinfo's).
When you have done this, open up the static mesh browser. Look for the packages that hold the static meshes from berlin. Now, in the static mesh browser, select the mesh you need to move and dio a 'rename' where you ONLY rename the packagename into 'mylevel'. You have to do that for ALL static meshes used in the map.
I used groups, in which i added the converted meshes, and hid those groups. That way i could easily see which meshes were still old school, which made the task easier as I progressed converting some of the maps.
DO NOT SAVE MYLEVEL AS A PACKAGE!!!!!!!!!!!! Never ever! It resides IN the mapfile and will be saved INSIDE the map. There is no need ever to save mylevel on your harddrive. If you do you will run a big chance of ruining the map entirely and you will NOT be able to open up the map ever again!
After you completed that, you will HAVE to do the same for all textures in the map as well.
Now, save a copy of your map as RO-Berlin_Port.ROM or something. In your OS, manually copy that map from the MOD directory to your Ostfront directory.
Start the Ostfront editor, and open up your new RO-Berlin_port map. If you did everything well, it will open up fine. You should then proceed to add new spawns and objectives, a new level info and what not to the map.
If the Ostfront editor crashes on your map, you still have MOD gameplay actors in it. You then have to go back to the MOD editor, and find the remaining ones and delete them, resave, copy the map to Ostfront and try to open it again with the Ostfront editor.
If your map opens up fine in the Ostfront editor and you added new spawns etc, but the game won't load it, there's a big chance you have textures or static meshes in the map that aren't in Ostfront anymore AND are not copied into your mylevel part of the map.