Exactly my point.Why not? I don't care if I die, I'm going to respawn eventually, so what's the big deal?
And as for the accuracy and power of the machine gun; that's a skill you have to LEARN. The machine gun will not kill people for you; you have to kill people with your machine gun.
ooo I am so pissed I just got done with a game of hedghog with the mg42. The accuracy and recoil are absolute ****! Me and a damn ptrd gunner where exchangeing fire at about 150 yards he outshot me! I tried everything short bursts long bursts full auto all diffent places with the IS and he accualy picked off my head and he was prone. That is realy realy wrong. I was also picked off by an smg at a distance of about 50 yards! I am by no means a bad shot if you put the IS on somone at that distance and pull the trigger they should die no way around that.where is there skill, when the person, you have in IS, does not die ?
and i heard now several times, that somewhat is wrong with the aiming point of the MG. And the recoil, is as mentioned now to death ... ridiculous. We talk here about close ranges! Usual ranges mgs killed people have been much further then in game!
We shoud not forget, that this game represent not real war conditions. If this woud be so. 90% of all tank fights woud take place on minimum 1000m, and most usual infantry fights on maybe 200 (max, averange distance was 300m), and infantry maps shoud have the minimum size of Arad. Thats the truth. Urban battles like Stalingrad, or Berlin, are in a War exceptions, and even there, you can have big distances as well. It has a reason, why snipers AND mgs, are the most feared weapons for infantrymen.
i do not know, why its so hard to see, that mgs are from there accuracy and recoil, compared to the real counterparts, not working right. Documents, videos AND real experience from people here, that had chance to use this weapons very extensively, told that they do not work right. And i realy see no reason, from a developers point of view, why it shoud not be possible to change the recoil to a more "realistic" one, and giving them a better accuracy, at leats for short burst. (and of course, changing the aimpoint, if it is realy not working right!)
i can bet, if there woud be a similar problem, with bolt rifles, this woud be changed as fast as possible. And i can rember times, where people spamed the forum to death, in the mod times, when people complained, there gun woud not hit, even with the target in iron sight, but there as well, some did not believed it "its evrything alright, for them, so it has to be working perfect". The restult, was, that the weapons had a bug, with there recoil, which has let the shoot come out AFTER the recoil. But the weapons though worked perfect ... of course.
Yeah me too maybe it turns out that the mgs are dead accurate but the aimpoint is off.thast the only thing, i realy woud like to hear a response from the devs about it, if there is a bug with the aim point or not.
I dont know if they used tracers in the daytime back in RLJUst remove damn tracers. We can see where it hits without them. Right now it gives out your position. No real purpose.
JUst remove damn tracers. We can see where it hits without them. Right now it gives out your position. No real purpose.
I figured this was worth a bump.
After about a week of futzing around with the German MGs, I have to say that they are indeed excellent weapons in this game--the MG42 in particular. All that one needs to do is learn how the gun was designed to be used. Recoil is naturally intense. However, it is simple to control. All you must do is simply TAP your mouse to fire. Just one tap. That's 20 rounds, and they're accurate to about 700m in my experience in game. Tap the mouse. Remember to adjust your aim for longer ranges. There is significant drop at longer ranges.