Well I am rather new to mapping myself, but I think the town buildings could make great use of antiportals and the farm house and/or barn could perhaps use a zoneportal. There is also of course the option to adjust the maximum visibility of the distance fog.ViViD said:Thanks Guppy for clarifying, and the tips on what to do with the houses, will work on that.
Commissar: Yeah yet to understand how I should optimize the map read one tutorial and a few posts, but if you have any hints and tips would be awesome. But another great tip to add to the list.
Thanks for the advice more more <smile>
A set of great tutorials on Unrealed optimizations are included in the 3D Buzz tutorial series that comes with the UT2004 DVD version (thats how I started to learn how to map, it alone is worth the cost of the game IMO).
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