Auto reaction system mutation
Auto reaction system mutation
I am currently developing a game/mod/mutation (not choosen yet).
Among many features I want to include an Auto reaction system (ARS)
The ARS enables a momentary loss of control over your character.
THe auto reaction system is controlled by a morale value.
If the morale value drops to a certain point, the morale fails and the ARS will force the character in worst case to panic.
The morale value is affected by:
1) Enemy suppression fire
2) Pain from wounds
3) Being close to teammates
(more distance = less morale. less mates = less morale)
4) Being close to a commander
5) Winning/loosing a cap location
6) reinforcements depleted
ARS and morale effects:
If a morale check fails, the character may go into a state of panic.
Effects of panic might be:
* Character dives to the ground and freezes until he recovers.
* Character drops his weapon and retreats until safe.
* Character Surrender and walk Towards the enemy as POW
(longer respawn)
- The character recovers faster if a commander or teammate moves close to his vicinity.
* The morale value also controls the adrenaline in your character and affects his vision, hearing, stamina and aiming.
* A warning of morale fail can be that your heartbeat is absurbly high and breathing is erratic and uneven,
The worse it gets the more affected is your character by fear until point of blackout.
Benefits:
* The ARS helps the players understand the value of teamwork, by feeling the character is physically affected by momentary loss of control.
* The fear of death is drasticly increased.
* The intensity of the game is augemented
Variations:
* Snipers, MG's morale are only affected by pain, win/loss and reinforcements.
* Tanks is affected by morale if damaged.
* THe commander has higher individual morale, and do not panic easily. He also boost the morale of the team x2.
If you enjoy this idea and want to help creating a mutation for RO, based on this, or just have feedback, please contact me.