Yoshiro said:
Well our system is taken from the standard WWII methods (and modified to work ingame).
IE: Coordinates are marked (we use the binocs for this), and then called in (by radio), and the barage begins.
The spread and ammo used is set by the mapper following some real world spread and arty peices.
No way the way it works in game is near as realistic as a map. A map with target reference points would be far more realistic because that was how it was actually done, not just by pointing your view at an area.
Besides that, I have been asking for binoc designation to be removed for a while now because it is way too accurate. You aren't giving the arty a general reference point, you are aiming at an exact point on the ground.
So it is less like using WWII arty and more like lasing a target with a designator.
Using a map with TRPS would:
1. Take more time, hence more realism
2. Require of the player to estimate what grid enemies are in, using landmarks. This is also more realistic and requires more skill than just pointing at the enemy players and clicking. You would have to determine what grid they were in.
3. It would prevent you from inadvertently setting arty points while you are just trying to use your binocs.
4. It would be less precies, thereby more realistic. I.e. no more using arty to take out single tanks like a smart bomb.
5. It would "feel" more realistic to have to look at a TRP map, i.e. increase immersion.
6. It would allow other players to request arty at a specific area quickly (how has no one brought this up yet!?) instead of laboriously trying to communicate to the NCO player through chat where to put it. E.G. "put arty on the house! No the left house! No...not that one...the one by the tractor! What, you do see the tractor right?...."
Using the binocs offers none of these advantages, and is unrealistic anyway.