I know a lot of people are going to rush to arms and threaten to burn me at the stake for this.
I have been playing Ro since the MOD of 1.0.
Red Orchestra dousn't feel realistic to me. Iy just feels like The developers own spin on realism. Some areas feel realistic while others feel like a cartoon making a bad contrast in gameplay.
Now RO has some of the most realistically implemented features I have ever seen in an online shooter but something just seems to lack in the execution of the features. I think everyones experianced the bouncy terrian obsticles that pop you up exposing you to enemy fire. (engine based problem)
Or for instance not being able to jump over anything...sure you can dive over obsticles but even then it looks horrible cause your character pauses mid dive and crawls over it.
The RO avatar feels and moves like a stiff 40 year old man with backpain. (ala Getting up from prone).
Great game but frankly Im dissapointed and hope the RO team adresses all these future problems in later patches.
I havn't said anything for months because I have had times of Great fun playing RO....and other times where I ask myself what the hell just happened. My favorite is bouncing over a prone enemy.
To me Realism is based on playing a game that feels like the avatar is an extension of yourself, if you where placed on the battlefield in Real Life.
I have been playing wargames my entire life. Medival battle reinacting or Airsoft with advanced rules to highten realism(complex hit detection rules low cap magazines only and hand to hand rules.)Eventually I became so efficiant at airsoft that I didn't even need a weapon to get kills( I preferred flanking or ambushing my opponents with a padded longsword made out of PVC pipe and plumbing insulation foam). This was because my AEG MP5 broke while installing a precision barrel. This led me to improvise, using my medival warfare reinacting training along with a full suit of woodland digi camo. Maybe I'm just jaded because I have experianced true feelings of simulated combat that no computer game could simulate at this point in modern gaming.
Flame away I really dont care I stopped caring after they changed the Red Orchestra Forums for the 3rd time. I think this might be the first post I have made on the New Forums.
Long live RO and I hope maybe on the Unreal 3 engine My dreams will be realized.
I have been playing Ro since the MOD of 1.0.
Red Orchestra dousn't feel realistic to me. Iy just feels like The developers own spin on realism. Some areas feel realistic while others feel like a cartoon making a bad contrast in gameplay.
Now RO has some of the most realistically implemented features I have ever seen in an online shooter but something just seems to lack in the execution of the features. I think everyones experianced the bouncy terrian obsticles that pop you up exposing you to enemy fire. (engine based problem)
Or for instance not being able to jump over anything...sure you can dive over obsticles but even then it looks horrible cause your character pauses mid dive and crawls over it.
The RO avatar feels and moves like a stiff 40 year old man with backpain. (ala Getting up from prone).
Great game but frankly Im dissapointed and hope the RO team adresses all these future problems in later patches.
I havn't said anything for months because I have had times of Great fun playing RO....and other times where I ask myself what the hell just happened. My favorite is bouncing over a prone enemy.
To me Realism is based on playing a game that feels like the avatar is an extension of yourself, if you where placed on the battlefield in Real Life.
I have been playing wargames my entire life. Medival battle reinacting or Airsoft with advanced rules to highten realism(complex hit detection rules low cap magazines only and hand to hand rules.)Eventually I became so efficiant at airsoft that I didn't even need a weapon to get kills( I preferred flanking or ambushing my opponents with a padded longsword made out of PVC pipe and plumbing insulation foam). This was because my AEG MP5 broke while installing a precision barrel. This led me to improvise, using my medival warfare reinacting training along with a full suit of woodland digi camo. Maybe I'm just jaded because I have experianced true feelings of simulated combat that no computer game could simulate at this point in modern gaming.
Flame away I really dont care I stopped caring after they changed the Red Orchestra Forums for the 3rd time. I think this might be the first post I have made on the New Forums.
Long live RO and I hope maybe on the Unreal 3 engine My dreams will be realized.