OK. I apologize in advance if I come off as a dick, but this is something that has been grating at me for a long time. I have played this game since the first version for ut2k4, competitively and casually. And this argument has been going on for as long as I can remember.
Someone said further up that they want a game that is super realistic, so that tactics win the round, and it is implied here that they don't want individual l33t skillz to contribute to victory.
While I can sympathize with this, a good competitive game NEEDS individual skill to be a factor, NOT just combat knowledge and tactics (although these things should be a significant factor).
The number one thing I have noticed over the years of competitive play that seperates the Realism camp and the Gamer camp is that the Gamer camp consistently beats the Realism guys.
In the mod I could contribute it to one single thing, and this might sound silly but I swear I heard (and witnessed) multiple Realism camp individuals say this. That they refused to shoot without using the irons sights.
So what regularly happened is this, Realism man and Gamer dude run into a field. Realism man drops to one knee, lifts irons sights, takes aim... but wait, he is already dead because Gamer dude took a 50 yard hipshot with his rifle and shot Realism man right in the head.
Was this realistic? NO! Was it fun? YES! Did it require skill and months of practice? YES. THESE are the kind of game elements that make for a good competitive game.
Athena, this is directed toward you and similarly minded individuals. Do you want a ww2 simulator, or a competitive game that will be popular enough to sustain a real ladder and league into the future? I know which one I want, and I know you want both, but I'm afraid that such a compromise does not exist, and that the competitive element that made the Mod what it was (greatest game ever made) must surely die if realism is to be fully realized.
As evidence towards my point. In the mod hipshooting was a vital skill, and there was a (relatively) thriving competitive scene. Then Osfront gets released, and it is in many ways a very similar game. Many of the lessons learned in the mod carry over, but hipshooting has been nerfed into the floor, and even taking quick, carefully placed, ironsighted shots is near impossible because the weapon sway is so ridiculous that you almost HAVE to set up on something. What happens? Much of the competitive scene dies out.
Now I would never suggest catering to the masses, I'm an arrogant elitist to the max, but I would like a game here that supports enough of a player base to make an interesting competitive scene a reality.
TL,DR: Realism = nerfing skill elements = dead competitive scene; 7 years of experience sited as evidence.