Like I have said in countless MG threads...the MG's need just a little more versatility to be perfect.
I think part of it is visibility. When in IS, you are locked into a view that removes a huge part of your screen with the gun itself limiting visibility incredibly. Visibility to the target area is crucial to getting the drop on your target. When your gun takes up almost 60-75% of your screen, it is kind of hard to see your target coming, more or less shoot him...
I can't tell you how many times I have been shot by a guy who appereared within the LOS blocked by my MG model. This is why we are always dropping the gun down and then having to bring it up to target, and that takes crucial moments.
If they implement the features they talked about such as a deployed with heads up sighting position from which you can fire (and HERE is where tracers will be useful) with the ability to go into IS from there, they will really make MG's more versatile and survivable.
Couple that with a rotation on a bipod and MG's will be damn near perfect.
I also have been asking that they make Tracers optional with the ability to interchange between a belt or mag without them to abelt or mag with them like you do AP and HE. Allow MG'ers to select how many belts they want of tracers in the weapon selection screen. Just an idea...
Still, like others have said, a big part of it is position. I would also add displacing between several positions helps. have locked down parts of Kessel being deployed on that overturned table.
I think part of it is visibility. When in IS, you are locked into a view that removes a huge part of your screen with the gun itself limiting visibility incredibly. Visibility to the target area is crucial to getting the drop on your target. When your gun takes up almost 60-75% of your screen, it is kind of hard to see your target coming, more or less shoot him...
I can't tell you how many times I have been shot by a guy who appereared within the LOS blocked by my MG model. This is why we are always dropping the gun down and then having to bring it up to target, and that takes crucial moments.
If they implement the features they talked about such as a deployed with heads up sighting position from which you can fire (and HERE is where tracers will be useful) with the ability to go into IS from there, they will really make MG's more versatile and survivable.
Couple that with a rotation on a bipod and MG's will be damn near perfect.
I also have been asking that they make Tracers optional with the ability to interchange between a belt or mag without them to abelt or mag with them like you do AP and HE. Allow MG'ers to select how many belts they want of tracers in the weapon selection screen. Just an idea...
Still, like others have said, a big part of it is position. I would also add displacing between several positions helps. have locked down parts of Kessel being deployed on that overturned table.
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