I'm liking this game despite the problems it gave me on day one; I feel sorry for anyone having problems that have limited knowledge/experience with tweaking. Nonetheless, despite the fun I'm having, there are a few glaring faults that I think should not have escaped a beta test. Perhaps former beta testers can shed light. Please excuse my poor writing--thanks.
1. The blurry graphics with HDR Bloom enabled. Did anyone in beta have less than a 3 day old ATI 1900xt and test the different visual effects with bloom on or off or d3d versus dx9.0? If it was a known defect on less than state-of-the-art cards why is it (by default) turned on?
2. VOIP and HW3d+eax. This does not work at all. Surely someone tried the different settings to see what did or did not work.....if this not working is listed in the readme and I missed it then disregard.
3. Doppler sound effects and/or positional sound: Do I really need to hear an insult from a guy 2km away? If a person is behind me then why I am hearing their voices all around? Maybe this is a programming limitation....or is it possible to make all sound distance and position affected? A tank 200meter to my s/w should sound like a tank 200m to my s/w and not the same no matter the distance or position. Voices too, the canned responses are heard at the same volume despite distance or position relation. If a tank is nearly on top of me or I am inside it, shouldnt that be loud? Right now it seems off and needs work.
4. Weapon speed and artillery. I know I can raise a gun to aim much faster than the game allows--seems slow. Artillery was a powerful factor in WW2, and that is re-created in spades on maps where there is directional artillery. This aspect seems overdone and could use a tune for gameplay. Were either of these considered--in depth--during beta?
Despite the minor problems with RO: Ostfront, the game has risen to the top of my "to play" list. I enjoy it despite the minor flaws.
1. The blurry graphics with HDR Bloom enabled. Did anyone in beta have less than a 3 day old ATI 1900xt and test the different visual effects with bloom on or off or d3d versus dx9.0? If it was a known defect on less than state-of-the-art cards why is it (by default) turned on?
2. VOIP and HW3d+eax. This does not work at all. Surely someone tried the different settings to see what did or did not work.....if this not working is listed in the readme and I missed it then disregard.
3. Doppler sound effects and/or positional sound: Do I really need to hear an insult from a guy 2km away? If a person is behind me then why I am hearing their voices all around? Maybe this is a programming limitation....or is it possible to make all sound distance and position affected? A tank 200meter to my s/w should sound like a tank 200m to my s/w and not the same no matter the distance or position. Voices too, the canned responses are heard at the same volume despite distance or position relation. If a tank is nearly on top of me or I am inside it, shouldnt that be loud? Right now it seems off and needs work.
4. Weapon speed and artillery. I know I can raise a gun to aim much faster than the game allows--seems slow. Artillery was a powerful factor in WW2, and that is re-created in spades on maps where there is directional artillery. This aspect seems overdone and could use a tune for gameplay. Were either of these considered--in depth--during beta?
Despite the minor problems with RO: Ostfront, the game has risen to the top of my "to play" list. I enjoy it despite the minor flaws.