You don`t mean this I like the animations in RO2 very much. It is really good work done by TWI.
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The death animations in RO2 are some of the best ones I've seen in a game. I just miss grenades, artillery and explosions in general affecting dead bodies like they did in RO1. At the moment an artillery shell throws someone 10m away, while the dead body next to him doesn't move at all.
I want a correction of the headless models, looks BS.
(Mostly) When you are in prone position (sometimes even happens when standing/crouch) and get shot in the head, your model lacks the entire head and parts of the backbone. Can anyone confirm that this happens when a round of 7.62 or 7.92 hits your head?
I believe that parts of the skull are blown away on exit of the bullet rather than the entire head being missing.
the issue in RO2 is that once shot the momentum is instantly lost since you start with a death animation before getting rag-doll.
Can anyone confirm that this happens when a round of 7.62 or 7.92 hits your head?
I believe that parts of the skull are blown away on exit of the bullet rather than the entire head being missing.
the death animations are pretty damn good if you ask me
look at this video
Red Orchestra 2 Mayhem - YouTube
p.s.
something similar should be the new trailer,to to attract new players!!!