..... I am for making this one optional, a possibility for those who would like to play it that way.
I put my idea on these forums to let the people know what I think and to gain some intel in return. Nobody is "trying to force other players to play the game the way they want". Discuss the idea, please, instead of guessing about the intention which is both wrong and pointless.
I have been discussing the idea and I have been presenting the possible problems that can and/or will arise from this idea.
And it is indeed
"Forcing other players to play the game the way they want" because that's exactly how this entire topic began.
Look at the quotes you used in the very first post:
So how can we force the player to act that way?
And then the thread went on with an idea to force players to act the way you think they should act in the game..... you're trying to dictate to other players how you think they should play the game they paid for, simply because you don't like how a few of them play.
I'm not beating around the bush here in order to not hurt someone's ego..... you presented an idea and explained your reasons justifying it.... I countered with my own arguments, possible problems that will come from such an idea and calling your justifications for what they truly are, without any hidden BS.
Your first post ended with asking us what we think.... I'm telling you what I think as honestly as I can, so don't get upset with me over something you asked for.
Isn't it the people's problem, not the class/game design problem then?
Now, I am truly sorry for making this a bit of personal, but... I saw your posts on these forums (good posts, I have to say) and you were pointing out that when people are using a weapon or class in a wrong way then it's not problem of the game, but the people.
To a degree, yes.... but I am not sure if that was exactly what I was getting at. I'd have to see the original post to know what I said.
I say a lot of things, lol
How is this one different? If your commander has no idea what he is doing then voting him over or kicking him (which, in theory, should be possible to be done) will leave his slot open for someone who knows how important this class is.
The difference is that with certain classes using certain weapons have a much much smaller impact on the overall gameplay than one single player being responsible for the respawning of some 31 other players on his/her team.
If you have a crappy marksman, AT guy, MG, Squad Leader, Commander, etc..... others on your team can still formulate a plan/tactic that could still allow your team to win and thus, the game doesn't have to revolve around that one player doing a bad job.
Even if you have a crappy commander or no commander at all, your team can still win the round if they know what they're doing...... but the idea of having player's respawn being the responsibility of one player is a drastic impact on gameplay for everybody on your team.
Or even worse, you will have 62 players relying on the competence of 2 players, and I'm sorry, but that's most likely going to PO everybody in the game, including the 2 players who were doing badly as Commanders and were vote kicked.
As it stands now, you have a handfull of annoying players who might play badly, but you can still play the game and most of the time, enjoy the game..... do the above and you create a bigger problem that affects everybody and stands a very good chance at ruining the gameplay altogether.
Let's pretend that we are civilized people and keep the discussion as such.
It is civilized......
.... He was crying and I had to calm him down last night.
Uncivilized is when I start tossing out swear words, personal insults and troll you non stop. I'm not doing that because there is no need to and I'm being very serious in my objections to your idea.
Unless you can find a way to prevent or solve many of the problems I mentioned that would come from your proposal, it is simply not a very good idea.
- Game isn't real life, so people aren't as afraid of dying as I pointed out in OP. We have to make people afraid somehow.
Besides electrical shocks being sent through the mouse and keyboard everytime you're hit or killed, you won't ever be able to make players "Afraid" in a video game.
And why do you need to make them afraid?
I already don't like dying in the game simply because I have to sit waiting in spawn for 20 some odd seconds, which is 20 some odd seconds I am not playing.
Making people wait out the game in spawn and not being able to do anything for an extended period of time will not make people afraid.... it will just make them really annoyed and stop playing.
20-30 second spawn waits are borderlining my tolerance as it is...... having to wait even longer or worse, to wait some some joe blow to click a button when they remember to, will turn more people off of playing.
Which is why I don't like or play Countdown, or Counter-Strike. I play a video game to play, not watch.
This is why I am honestly opposed to this idea of changing the spawn system. Making it into what you suggest will make the game something I will no longer enjoy and then I'll be stuck with either playing FireFight or not playing at all.
That is my #1 issue in any game.... sitting around and doing nothing for extended periods of time. I can deal with bugs, I can deal with being out numbered in a match, I can deal with being a rifleman against dozens of SMG's and MG's..... I can deal with run&gunners and campers...... but make me sit around with my thumb up my arse for more than I already do in TE when I die and that would be the final straw for me.
And even leaving it as a server-side option isn't something I would approve of.
I already have my browser filters set to take out CD and FF matches so I only get TE matches.... which doesn't always work because the next map on the server can switch to a FF or CD, thus I have to find something else..... add this as yet another option and then I have to screw around even more trying to find an actual TE match that doesn't have this in..... and at that point, the game becomes more work for me than it's worth imo.