I think countdown is pretty good, especially for smaller-scale games. It has a tendency to suck a bit in public play, though, what with there being a high chance that you're playing with people who just refuse to work towards the objectives. While it's also true for territory, it seems to be more prevalent in countdown. However, my main peeve is that a countdown map feels so very "attack/attack" rather than "attack/defend", I believe it should be something a little bit more like TF2, where defenders have time to set up - they certainly would have set up already to a degree in real warfare, so if they don't get extra time, they should at least spawn much closer to the objective, if not on it. That's it, really.
"Everyone hates lockdown"
Fix'd
I don't. I don't want to have to defend for like half an hour and e.g. see good defenders leave due to RL issues and cost us the game when in all fairness, we should have won there and then.
When I'm attacking, the fact that we hit lockdown shows that me and the team have buggered up and we have room for improvement as attackers. We may have come up with a good idea to finally cap the point in question, but it's just too damned late, well, poop! Serves us right for not organizing ourselves better. It's really important to attack with SPEED, and lockdown makes this happen, rather than a two-way turkey shoot in an attempt to whittle down each other's reinforcements, which should only be reserved for attack/attack maps, which they are.