Yes! let us take the already OP MKB42 and give it even less recoil!
And while we are at it, even increase the recoil the PPSH even more!
My god..
O HAAAI theta
Upvote
0
Yes! let us take the already OP MKB42 and give it even less recoil!
And while we are at it, even increase the recoil the PPSH even more!
My god..
yea,
lets just make it a railgun
this is a game, and for the sake of balance at the end of the day reality doesn't matter that much
unlike you guys i compensate for my recoil and can always hit my targets.
Whoa... balance? Did Hitler and Stalin have a conversation over better weapons during WWII? Like Hitler telling Stalin he couldn't mass produce SVTs or Stalin telling Hitler to stop sending out the luftwaffe to bomb the cities? The answers are obvious if you posess intellegence.
Unus, when was the last time you fired an open-bolt assault-rifle?
This is the rather crucial difference between the MKb-42(H) and the final STG-44, the MKb was open bolt, the later models where cloused bolt.
You seem plenty knowledgeable about firearms, so i doubt i need explain why that does make a difference, and especially when dealing with a weapon that has a heavy bolt-carrier.
Reading this post in the context of a gun owner and collector ashames me.
Heavier guns = more recoil? I guess that carbine rifles have more recoil then their heavier brothers based on pure magic; yep magic, thats it....:rolleyes
Yes! let us take the already OP MKB42 and give it even less recoil!
And while we are at it, even increase the recoil the PPSH even more!
My god..
Most certainly, but take a look at the two in operation The StG certainly has an advantage in semi auto fire, but in automatic fire, it very much is the same, the bolt & gun weight is similar and it goes back forth with much the same force
But yes, the StG will be more accurate with the first couple of shots.
Grobut said:And would you say this well known trait of the open-bolt design is even remotely modelled in this game?
There's a good reason the assault rifle eliminated the use of SMG's within the military
Unus Offa said:Also regarding the super fast aiming ingame, on that we can agree, it's not possible in real life. Also there is close to no sway after sprinting, which again is horribly wrong.
Not really, they just got delegated into more specialised use under specific circumstances.
Besides those if we're really honest the bigger problem with the whole recoil debate is that conservation and effective use of ammunition is something that's not present almost in any kind of (typical) shooter game no matter how you look at it. You can go and fire away full auto as much as you will because well, you can just instaloot something else instead or if you die you'll just respawn with full ammo load. Obviously it's fundamental thing as games are games, but if we want to discuss between realistic individual details vs realistic overall dynamics it does become interesting point to consider.