Mkb42(H) recoil

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Unus Offa Unus Nex

FNG / Fresh Meat
Oct 21, 2010
1,809
525
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Been using the Mkb42(H) for a good number of hours ingame now, just to get a better feel for it, and I gotta say the recoil is infact abit too excessive compared to the real thing at the moment when firing full auto.

Now it's been a couple of years since I last had my hands on a real StG, but I can tell you for sure that it didn't have this much recoil. Even compared to the AK47, which in real life actually kicks more than an StG thanks to a heavier bolt, the ingame Mkb42 kicks back more.

Now it aint completely bad though, just needs to be toned down abit, esp. the sideways recoil which I have never experienced that bad with an StG before.

Just to show what I mean:
MP-44 Full Auto - YouTube

Anyway, just some constructive criticism :)

PS: Tone down the ingame availability of the weapon to two max pr. map as-well plz, 6 of these is a real immersion breaker for me personally :-/
 
Last edited:

Arkhell

FNG / Fresh Meat
Sep 15, 2011
44
10
0
it's not an StG it's an MkB aka prototype, it's heavyer then the StG and slightly different since it's not the last version.

just like the G41 is actually way heavyer then the G43 so less stabile.
 

Homuth

FNG / Fresh Meat
Nov 21, 2010
532
277
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The Netherlands
Heavier so less stable? That makes no sense at all to me. When I kick against a light weight paper box, the box flies through the air. When I kick against a stone it will only move a few inches and hurts my foot as f*ck.

Can you explain your reasoning? I not sure I understand.
 

[-project.rattus-]

FNG / Fresh Meat
Nov 21, 2005
3,036
371
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Austria
www.youtube.com
Additionally, as has been pointed out before, these videos are completely irrelevant when itcomes down to com paring recoil:

1) While it may apper to be almost stationary during firing, that doesn't mean the sight picture doesn't jump. Seeing that the in game iron sight view is akin to a camera glued to the gun, even small movevemnts of the gun result in huge deviations of the sight picture.

2) different states of training, strength and fatigue all come into play aswell.
 

skewp

FNG / Fresh Meat
Jun 13, 2011
268
127
0
Croatia
Yea the weapon is deffinitely not powerful enough. Being an assault rifle with 30 rounds of selective fire and 800 meters effective range and all. Tone down that recoil it's too much!
 

Arkhell

FNG / Fresh Meat
Sep 15, 2011
44
10
0
Heavier so less stable? That makes no sense at all to me. When I kick against a light weight paper box, the box flies through the air. When I kick against a stone it will only move a few inches and hurts my foot as f*ck.

Can you explain your reasoning? I not sure I understand.


depends what part is heavyer, if the front side is heavyer you will need more force to kick it up yes, but also more force to force it down again when it's actually going up thanks to recoil, it's also harder to keep it steady cause of the weight your trying to hold up in the air.
 
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Forssen

FNG / Fresh Meat
Nov 23, 2010
851
315
0
Sweden
I think it's hard to compare the recoil with real life counterparts in this way since the way you compensate for the recoil in game is quite different from the real thing. If there is something to compare with it should be groupings.
 

Mr. Charles

FNG / Fresh Meat
Sep 4, 2011
43
6
0
Different guy, maybe different ammo, there's no way you could say from that video the MKB kicks more. To me it seems about the same, they don't shoot in the same bursts either so it's harder to tell.

It is also a different rifle. The OP has got a STG44, while the video in RobertHammer's (hi there btw :D) is actually a real Mkb.42(H).
 

Andross

FNG / Fresh Meat
Sep 1, 2011
17
32
0
Been using the Mkb42(H) for a good number of hours ingame now, just to get a better feel for it, and I gotta say the recoil is infact abit too excessive compared to the real thing at the moment when firing full auto.

Now it's been a couple of years since I last had my hands on a real StG, but I can tell you for sure that it didn't have this much recoil. Even compared to the AK47, which in real life actually kicks more than an StG thanks to a heavier bolt, the ingame Mkb42 kicks back more.

Now it aint completely bad though, just needs to be toned down abit, esp. the sideways recoil which I have never experienced that bad with an StG before.

Just to show what I mean:
MP-44 Full Auto - YouTube

Anyway, just some constructive criticism :)

PS: Tone down the ingame availability of the weapon to two max pr. map as-well plz, 6 of these is a real immersion breaker for me personally :-/

watch some other videos ... the recoil of the MP44 is gigantic and because the weapon is so heavy, its very hard to control .... in the first video the weapon was controlled by a meatmountain with over 100 kg ...
 

Mr. Charles

FNG / Fresh Meat
Sep 4, 2011
43
6
0
watch some other videos ... the recoil of the MP44 is gigantic and because the weapon is so heavy, its very hard to control .... in the first video the weapon was controlled by a meatmountain with over 100 kg ...

The heavier a rifle is, the weaker is its' recoil.
 

Leopardi

FNG / Fresh Meat
Apr 6, 2010
637
128
0
the recoil of MKB is okay. You can keep it stable like that by pulling the mouse down a little. You could make every gun stable but whats the point of that, no individual weapon handling skill anymore.
 

RobertHammer

FNG / Fresh Meat
Sep 16, 2011
77
10
0
I think the recoil is good and it just need a switch to semi automatic - just like AVT-40 can switch to semi
 

Argenguy

FNG / Fresh Meat
Sep 5, 2011
31
5
0
Both the MKb and Stg have a stock in line with the barrel axis, that reduces a lot the recoil, but they also have a chunky bolt and operative rod assembly, but compensates it with slow rate of fire.

The AK-47 shares the same quirk of heavy bolt and oprod, but also has a faster rate of fire, a hotter round and a angled stock, this translates in more recoil.

In game, the Mkb recoil is a little strong but manageable.
 
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