Unlocks shouldn't gave anyone much of an advantage. If a player sucks, he'll still suck with unlocks.
Talk about making a chicken out a feather. And you seem a bit crazy in your post. Take a chill pill?
Anyway, the realistic approach worked in RO1. So I don't get why the drum mag have to an unlock for the ppesh. Just seem so unnecessary. And it makes less sense that this have to be balanced with giving the mp40 a 64 bullet magazine. Unlocks just for the hell of it.
Just keep it like it was in RO1. It also gave you a reason to pick up the ppesh from a fallen soviet solider.
And I know it's a game. Let's replace "gamey" with "arcady" then. Sounds better?
I agree on all points.A few people here have already said that it's a cheap way of having people's attention longer. Another thread I think made a poll about Balance vs Authenticity, and Authenticity won by a large margin if I remember.
But here are a few other reasons in a more simple manner for me not liking the system.
1. This is really a big issue by the way: Having an unlock system makes people focus more on getting kills with their gun rather than helping their team, notice the huge difference in people capping points before and after stat tracking.
2. It removes the focus of teamplay, encourages non-defensive camping.
3. It completely scews the type of hardcore gameplay that RO was known for, which essentially makes it a non red orchestra game really.
4. Calling a game realistic and then adding an unlock system is silly.
Oh and everyone who don't like the comparison to Call of duty here is why it is used so much. It has been said several times by people on the forums that this is in no way like Call of Duty, I believe even some devs and mods have said it though I do not remember. That is why it should be embarrasing when there are big similarities between the two. If they want to make it like that it's fine, but then don't claim it isn't, cause that is just false advertisement isn't it.
And please don't accuse me of being angry cause I am not. I think if a lot of people agree with this, tripwire will add a mode with all of the stuff unlocked so I think it's worthwhile.
Okay... Here are my 2 rubles on the topic...
2nd - Lets get on topic here... So what you want , is basically for the game to be completely unprogressive from the moment you start playing ? And how long do you think that is going to hold a gamer... Besides having fun while killing people , unlockables and Ratings are only reasons people constantly keep playing the same game. To see more weapons , to unlock new gear , to be the 1st on the ratings , and be able to gloat to your friends for having a lower score than you... Or even , what World of Tanks did , to unlock more maps to play , as you progress ingame.
Anyway , all in all , Unlockables are there for a reason... They shouldent be removed , hell , if you ask me , there should be a lot more of them. Cuz I want my time spend ingame , my score and my ,,dedication`` so to say , to give me better in-game experience than somebody like you would have...
I got 16 hours into the game, I think my highest weapon level is 6 (I play multiple classes and weapons). Yet it honestly doesn't matter. You know why? Because the Stock Weapons are just that good.