First of all, I haven't played beta. I'm just a RO gamer with decent memory and a bit of (I hope so) reason.
What's the point of this topic? I think many RO maps have flawed design (and some ROHOS maps MAY have similiar flaws).
Anyone remembers a Kranyi Oktyabr map? The one with Petrol Yard, Central something, Garage and Assembly hall? First 2 objectives were sniper's heaven, and basically favored rifles. In the garage and assembly hall fighting the rifle was much less useful and SMGs dominated the battlefield.
Some maps, like Danzig just simply favored close combat. Riflemen had some places to use their superior range, but it was mostly CC map. Same with Pavlov's House in RO.
This was a flawed design, which basically made certain weapons dominate, while not allowing to use the others at their full potential.
Now, I read about Grain Elevator map - first long range combat THEN smg heaven. Same as Krasnyi, the same design flaw.
Look at some of the better Darkest Hour maps. Stoumont, Raids, Hurtgenwald, Hurtgen Village, Juno Beach etc. etc. All of them allow both SMGs and rifles to shine. Why? Because there is not enough cover and obstacles to totally block the rifles ability to get kills, yet there are enough buildings to clear and enough routes for smgs to get close enough.
Basically, in Darkest Hour I frequently have a dillema, whether to choose rifle or smg, because both are useful. And mind you, SMGs in Darkest Hour are much more deadly than in standard Red Orchestra, so they probably are similiar in performance to the smgs in RO:HOS.
To sum it up: I think that a more open-style map, which allows multiple paths through the city, includes both open spaces with only some cover (which to some extent are unavoidable but can be crossed with help of some skill and smoke grenades) and smaller buildings that are defensive strongpoints and places for smgs to shine (the buildings/trenches and open areas are usually nicely mixed up) is much more fun than an Krasnyi-like rifle phase -> smg phase style of maps.
P.S.: of course many DH maps have the same flaws - Omaha Beach comes to mind...
What's the point of this topic? I think many RO maps have flawed design (and some ROHOS maps MAY have similiar flaws).
Anyone remembers a Kranyi Oktyabr map? The one with Petrol Yard, Central something, Garage and Assembly hall? First 2 objectives were sniper's heaven, and basically favored rifles. In the garage and assembly hall fighting the rifle was much less useful and SMGs dominated the battlefield.
Some maps, like Danzig just simply favored close combat. Riflemen had some places to use their superior range, but it was mostly CC map. Same with Pavlov's House in RO.
This was a flawed design, which basically made certain weapons dominate, while not allowing to use the others at their full potential.
Now, I read about Grain Elevator map - first long range combat THEN smg heaven. Same as Krasnyi, the same design flaw.
Look at some of the better Darkest Hour maps. Stoumont, Raids, Hurtgenwald, Hurtgen Village, Juno Beach etc. etc. All of them allow both SMGs and rifles to shine. Why? Because there is not enough cover and obstacles to totally block the rifles ability to get kills, yet there are enough buildings to clear and enough routes for smgs to get close enough.
Basically, in Darkest Hour I frequently have a dillema, whether to choose rifle or smg, because both are useful. And mind you, SMGs in Darkest Hour are much more deadly than in standard Red Orchestra, so they probably are similiar in performance to the smgs in RO:HOS.
To sum it up: I think that a more open-style map, which allows multiple paths through the city, includes both open spaces with only some cover (which to some extent are unavoidable but can be crossed with help of some skill and smoke grenades) and smaller buildings that are defensive strongpoints and places for smgs to shine (the buildings/trenches and open areas are usually nicely mixed up) is much more fun than an Krasnyi-like rifle phase -> smg phase style of maps.
P.S.: of course many DH maps have the same flaws - Omaha Beach comes to mind...
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