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Which perk is designated to get the most kill count?

Utopia-Phoenix

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Mar 25, 2011
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Qingdao, Shandong, China
That's it. I think of a commando but surely there are other voices.

SS saves its ammo on SCs and Husks. They won't waste their valueable bolts on clots.

Support probably, but 104+62 shotgun shells is somehow too low to compare with the commando(750 rounds). Let alone that support has to preserve some ammo on emergency big zeds approaching.

Demo has to preserve LAW rockets for big zeds...grenades doesn't tell a different story.

Zerkers own infinite ammo but they are not so good to handle large group of trash zeds.

Pyro? Probably Mac10 burns much down, I see few powerful pyros.

Medic don't have any advantage in doing damage.

So how do ya think? A support in my squad said that commando is designated to own #1 on kill count.

PS: A "Machine Gun",or HB assault rifle, kills much. Imagine the BAR M1918.
 
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Depends heavily on skill level as well as situation, but let's give it a whirl.

Medic - If the Medic has the most kill count, there's something seriously wrong with the other players since I'm assuming this means most or all of the other teammates have died so the medic has to kite the remaining specimens solo.

Support - If you're camping in a place with every specimen coming down a hallway, it's very likely that the support will get the highest kill count, though it depends on exactly how long the hallway is. If it's longer than the distance for which a shotgun's useful, then somebody else might get the highest kill count unless the support is using handcannon/shotgun/hunting. Then it's still plausible to get the highest kill count assuming others aren't killstealing his beheaded specimens. On an open map, most likely not going to get the highest kill count.

Sharpshooter - If it's a tight hallway, a HC/Crossbow sharpshooter can absolutely dominate the scene especially if it's a long hallway. Penetrating headshots will grant the sharpshooter 2 or 3 kills a shot very often. If it's an open field, an M14/LAR sharpshooter can do extremely well and probably will have the most kills too.

Commando - If you're looking for someone to have the designated highest kill count, it's probably commando. It's the commando's job to take down crawlers and many other small specimens. A good commando will not even look at scrakes and FPs unless truly necessary. So none of their time is spent on shooting things that take a long time to kill. They can have the highest kill count in either open or hallway type scenarios.

Berserker - Depends heavily on spawns. Berserker can take down a ton of specimens given enough time, but the spawns has to come to him for that to happen. Also a potential choice for highest kill count on open maps. In an camping scenario with the berserker with the team, probably won't get highest kill count.

Firebug - Depends on if the firebug's a team player or not. A firebug can be extremely damaging and will take an absolute ton of kills, but this is because the other players' vision is obscured. A firebug going near full auto will get the most kills, but the team's probably dead by wave 7.

Demo - Similar to firebug. Can get an absolute ton of kills in a hallway situation, but at the cost of making it much riskier for the team due to obscured vision. I am of the opinion that a good demo should never have the highest kills. If they do, it's probably because the other players couldn't see anything to shoot or because of the location. Some locations will allow a demo to shoot fine and not obscure vision, but those are more open areas.


I can personally get the highest kills really easily as a commando or a support. It's hard, but doable as a sharpshooter. Never play firebug really. I don't really try to shoot absolutely everything if I can help it as a demo, so I normally don't have the highest kills though. Berserker's also easy to get highest kills depending on if you're with the team or not. Medic I can be happy with being in the medium of the pack.
 
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I think it depends.

if you play with full team, and have 3-4 supports, there would be no room for any other perk for leading, cuz suport mostely oneshots everything, except fp on higher levels.

but if you play with a team of 3-4sharpshooters in there, a commando or a firebug or demo for trash killing. will most likely be on top, unless the sharpshooters are rambo noobs. or incredable skillfull.

on Hoe or etc, I feel that commando get rendered useless when he has to put a half mag to kill a siren or husk. so this guy dont only use his powers to shoot clot, gore, crawler, bloat the commando would be mostly in the buttom because he waste times on others.

Berserker and firebug would be in the lead if your teamates usually dies or get overrunned all the time. since firebug can throw nades on the ground without killing himself or others. and a spraying his flamer, is infact enough to killing 2scrakes. or skilled 3. with 1 mag
 
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on Hoe or etc, I feel that commando get rendered useless when he has to put a half mag to kill a siren or husk. so this guy dont only use his powers to shoot clot, gore, crawler, bloat the commando would be mostly in the buttom because he waste times on others.

Commando should not be the one killing sirens, and definitely not the one taking on husks. Commando is for small critters. Sharpshooter, support, and demo should be the ones to take down the husks and sirens. However, if necessary, commando should try to take down a siren, but they shouldn't be the ones attacking them unless it is absolutely necessary.
 
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Commando should not be the one killing sirens, and definitely not the one taking on husks. Commando is for small critters. Sharpshooter, support, and demo should be the ones to take down the husks and sirens. However, if necessary, commando should try to take down a siren, but they shouldn't be the ones attacking them unless it is absolutely necessary.

Use half a mag of the SCAR, and tango down. That tango is a siren... Even fewer shots for husks.

However, husks can roast you at a distance which beyonds the AR's reach. Xbows are demanded on such tasks.
 
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I think demolitions has the most potential, especially due to how easy it is to get multiple kills with a single shot. However, it is usually not wise to do that because of the smoke you create and the fact that your weapons are expensive! It's better to save it for when it's necessary than firing away and being out of ammo when the double fleshpounds come with 50 zeds left.

Overall I'd say commando since they're killing trash and can outrange the other perks that commonly kill trash (firebug, support, etc). I'm *usually* top of the scoreboard as commando, close to top as firebug (even though I never play it :D) middle as support, middle/bottom as demolitions (since I prefer to fire only when necessary), and bottom as sharpshooter and medic.

EDIT: regarding sirens I usually prioritize the trash but shoot them if I have nothing else to shoot. I'll go for SCAR headshots in semi-auto since it's worth killing them or at least doing damage rather than letting them come up close and cause problems (even though supports should take care of them there). Plus when they're with fleshpounds I always target them first and foremost.
 
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Use half a mag of the SCAR, and tango down. That tango is a siren... Even fewer shots for husks.

However, husks can roast you at a distance which beyonds the AR's reach. Xbows are demanded on such tasks.

I'm just saying that with all that time, it's easier for somebody else to do it. Tons of crawlers to kill, all day, everyday. I know that if I'm a sharpshooter, I'm going to LAR/M14/Handcannon the thing as soon as I see it. Then if it gets too close and I'm support, I'll use an alt fire hunting on it and clear the way. Thirdly, if I'm demolitions and I have pipes around, I'd kill it fast before it destroys them.

Commando is just not as efficient as those three classes at taking out a siren. Like Steeps, I'll shoot them when there's nothing else to shoot or when they get to an almost dangerous range for the team. And husks are rarely worth the effort unless you're close. Too slow to try to snipe them from afar with an assault rifle, and crossbows and lars will take them down in one hit anyway. Should not even be bothering if you have a good sharpshooter around.
 
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I think it depends on the amount of players. If you have a 2-4 man game on BioLabs, for example, a demo will topfrag with ease.

This. Depends entirely on the amount of players and specimens, and perhaps on the map layout too. Supports can get MASSIVE kill counts on maps with thin corridors where he can take out multiple specimens with a single shot. But in more wide open maps commando will perform much better than Support. Same thing with Demo vs Commando I guess. But Supports and Demos are bound to run out of ammo sooner or later if theres enough specimens in the map so thats where Commando will have a change of getting past them even on thin corridor type of maps.

Berserkers can also get high kill counts depending on how they play. Kiting berserker might attract 80% of the specimens on him while the rest of the group gets barely anything, so naturally he gets most kills in this situation. And ofc eventually every other perk would also run out of ammo but that rarely happens on regular waves, more often in custom ones (sandbox or big servers).

So I guess in the end every perk has a chance to get most kills on the right situation, with the exception of medic who should focus on healing rather than kills but given the right circumstances even a medic can be top killer. Even sharpshooters can do it if they take M14/LAR instead of Crossbow.
 
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This. Depends entirely on the amount of players and specimens, and perhaps on the map layout too. Supports can get MASSIVE kill counts on maps with thin corridors where he can take out multiple specimens with a single shot. But in more wide open maps commando will perform much better than Support. Same thing with Demo vs Commando I guess. But Supports and Demos are bound to run out of ammo sooner or later if theres enough specimens in the map so thats where Commando will have a change of getting past them even on thin corridor type of maps.

Berserkers can also get high kill counts depending on how they play. Kiting berserker might attract 80% of the specimens on him while the rest of the group gets barely anything, so naturally he gets most kills in this situation. And ofc eventually every other perk would also run out of ammo but that rarely happens on regular waves, more often in custom ones (sandbox or big servers).

So I guess in the end every perk has a chance to get most kills on the right situation, with the exception of medic who should focus on healing rather than kills but given the right circumstances even a medic can be top killer. Even sharpshooters can do it if they take M14/LAR instead of Crossbow.

Yeah I do agree that Supports aren't as good in open maps/areas, BUT you can counter that as a support specialist if you carry an axe or a katana. I've see Devante and a few of the other really good players practically play berserker as a support on open maps and still lead in kill count. A katana or axe is generally a one slash kill on anything below sirens or husks. When I play support anymore I carry an axe or katana for this reason.

And also, I've seen plenty of times (with friends and I run with a few really good sharpshooters) where a Handcannon/Xbow sharpie has lead in kill count by 100 or more. It just depends on the player and their skill level.
 
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Oh, I forgot something. I am talking about HOE with LV6 perks.

Support can go AA12/HS/Katana loadout, the katana is good on slashing trash zeds (even offperk) and save shotgun ammo.:p But it lacks suppressing power,isn't it? Katana lacks suppressing power, but not support:eek: Just switch to HS and doubleblast to blow them back to hell.

This happens when 1 single support is forced to guard a narrow corridor, but if a commando he will shoot every zed(except SC and FP ofc) on the first sight. Tango down before they gather.;)
 
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I think zerk tends to get the most kills, even in camping scenarios, the zerker can kite a path and keep the mob for swarming the campers too heavily. Many times I can reach 1000 kills or get close as zerk. However In a game that is strictly camping based with no zerks I would either say demo (with Law), or commando. I have also seen these perks get over or near the 1000 kill mark in a game
 
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Demo's can be useful if smart, most of the time im waiting patiently for a cluster at the back of a hallway to send a grenade into. If im rocking the LAW, im waiting even longer for a larger cluster to form or for the big specimens to arrive on the scene so as to not blind my teammates. Depending on the map, player count, and player skill, you could face a great deal of trash on a 6 man game which would inflate Demo kill count due to splash damage, support too, as they tend to cluster, even with 32 limit, with the counter being so high, a tendency to conserve ammunition encourages you to be more efficient with your killing.

As for Tango, I remember that from Rainbow six days, though I havent played CoD, so it might be more prevalent in a todays gaming culture. However, im okay with any excuse to slam cowadoody. Although is Tango used for Target, or Terrorist?
 
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on Hoe or etc, I feel that commando get rendered useless when he has to put a half mag to kill a siren or husk. so this guy dont only use his powers to shoot clot, gore, crawler, bloat the commando would be mostly in the buttom because he waste times on others.

I play HoE as commando, and am generally in the lead, sometimes by a couple hundred kills. It really doesn't take me long to kill a siren or husk, even in a 6 man game. I usually call them out though.


However, husks can roast you at a distance which beyonds the AR's reach. Xbows are demanded on such tasks.


I haven't seen a spot on any map far enough away where I can't hit stuff in the head with an AR on. I snipe husks with a SCAR all the time, from that desk in the police station to the church on WL. I generally play the commando more like a sharpshooter, 1-2 rounds to the head with AK, single shots or bursts to the head with SCAR or bullpup.
 
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Yeah I do agree that Supports aren't as good in open maps/areas, BUT you can counter that as a support specialist if you carry an axe or a katana.

Sure but I was kinda talking about actually using your perk weaponary. Playing with katana as support is basically the same as being a berserker just without the perk icon hovering on top of your head.

But overall, I think Support Specialists end up with the highest kill counts most often? At least on HoE games where they are usually the first line of defense and every other perk is picking out the stragglers.
 
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