they said tons of times that squad members cant spawn on their leader if he s engaging enemies
Sorry then. I missed it.
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they said tons of times that squad members cant spawn on their leader if he s engaging enemies
Lacking Tone Mapping? Really? Because Tone Mapping is designed for High Dynamic Range photography, using multiple shots from different exposures, merging them, and using tone mapping to blend the merged result.Originally Posted by WrinkleRay
Im really looking forward to the release (and beta), but I still feel the graphics lack something, such as tone mapping, decals on the ground (too uniform and flat). Otherwise the buildings and surrounding looks very good.
Actual screenshot from Zips :
Attachment 4279
This is an example with tone mapping :
Attachment 4280
They cant turn free aim off, only in aim down sight mode.If players can turn off the floating zone for aiming, will shooting from the hip potentially be much easier than it was in Ostfront?
Screen-shots and info are all looking sweet apart from this one niggle.
I think its for the 1 life gametype only, i heard somebody say that.lets hope so, I really dislike the magic floating nametags over your teammates heads.
Also what does "killed from location" mean?
Please god, dont let it be a "killcam"
Otherwise it looks amazing.
What is so bad about it, i always thought ostfront nading was too slow, but either way is fine for me.let's hope it isn't like CoD or BF
End game score board.
END, GAME.
Team score :3
I wonder if the score board is any different when you're actually in game...
Reminds me more of Till Lindemann, and he seems to be on the wrong side.
Spoiler!
Anyway the second screenshot looks a lot more natural IMOLacking Tone Mapping? Really? Because Tone Mapping is designed for High Dynamic Range photography, using multiple shots from different exposures, merging them, and using tone mapping to blend the merged result.
I find it misleading when a game uses "tone mapping", because unless they are rendering the same frame with different exposures, there would be no point in tone mapping. The only reason this is done in photography is because digital cameras' sensor is unable to capture the entire range of dynamic light. This is NOT the case with rendering, unless, as said before, rendering multiple frames with different exposures. Which really has no point because you can render the entire dynamic range of light in 1 frame. This would be a waste of processing power to include "tone mapping".
The ONLY difference in the two examples in the quote is a slight adjustment of brightness and contrast. Not even close to tone mapping.
Anyway the second screenshot looks a lot more natural IMO
The FOV does look off in the screenshots. But still thanks for posting good to have some news
Although what's with this guy? He looks like he's 80 years old! Some General playing at Schutze?
The second screenshot can be accomplished by adjusting Brightness and Contrast on your monitor. You can even adjust it for specific programs only as well, if it weren't in the options...
So you think I will be changing my monitor settings back and forth every time I go play this map just for that?The second screenshot can be accomplished by adjusting Brightness and Contrast on your monitor. You can even adjust it for specific programs only as well, if it weren't in the options...
So you think I will be changing my monitor settings back and forth every time I go play this map just for that?
What is so bad about it, i always thought ostfront nading was too slow, but either way is fine for me.
The ONLY difference in the two examples in the quote is a slight adjustment of brightness and contrast.
So you somehow missed that its just that one single map, all the other maps would then look strange.have you somehow missed the last sentence in his post?
The second screenshot can be accomplished by adjusting Brightness and Contrast on your monitor. You can even adjust it for specific programs only as well, if it weren't in the options...