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Dual wielding, Max levels, the Commando

Neom.1r

Grizzled Veteran
May 26, 2011
57
48
Max Levels
I do not want to see perks given extra levels with corresponding perk bonuses. I would however like the option of their being no max level. After you reach lvl6, you can progress into rank7 by doing the exact same things you did to level. You gain nothing from getting level7 other than instead of being gold with 1 star on the hud your gold with a small '7' where that star was. This allows character progression while giving no benefit to the team or unbalancing the game. It is simpy for those who not only play to win, but enjoy the concept of 'levelling up'. Character progression des not need incentives and buffs and does not need to go hand in hand with the notion of 'unbalancing the game'. It would be nice to see 'legendary' players wit no lives that have some ungodly high lvl as support, or in the current metagame... Bezerker.

I'm sure making this a possibility wouldn't be very difficult, would it? I for one would love to carry on levelling my medic. I still enjoy playing him regardless, but for others, this change would keep them much more interested in the game and playing for longer. It is natural to slightly lose interest once there is no more statistical developement to be seen and for some people to stop paying that perk, or even the game.

Dual wielding pistols
I use DHC's as a medic as they are actually quite useful due to their weight. I am tempted to say that in my opinion I make rather good use of them considering their limitations. However, in almost every other situation dualwielding is almost useless, except when you've been grabbed by a clot and cannot move, but taking dualies for this purpose is such a bad idea. Dualwielding 9millies is utter trash, especially compared to a single 9millie on a lvled SS who can use it as a primary until wave 5 if they wanted, but would only suffer if choosing 2x9mils. I always thought this didn't belong in KF, but since it does in what we can all agree is a less than desirable fashion, I suggest the following:

Make no changes to the way the weapons function in game. Instead, when ads'ing, you are given a circle outline as a crosshair. This should be relatviely large to show that the weapons are not used for their precision, but will undoubtedly help in using them accurately, making sense in purchasing an extra pistol. I'm aware there are no hud crosshairs in KF because it doesn't fit but this seems to me to be an easy change to make that will make 2 weapons much more viable. And it wouldn't be a crosshair but an 'articifial aim aiding device' :D. I'm sure we would all love to be/see a skilled Sharpshooter using dual9mils effectively, but it just doesn't happen. Which is sad and/or useless and doesnt need to be in the game.

MP7
As a medic, I know just how effective this thing is, and just how inneffective it can be. It is not a 'front line' weapon, agreed. And a a big part of the medic kit is it's versatility. However, the Medic deserves an extra toy in the next update, because I personally am bored. I'm not even joking. This isn't a classbased mmorpg. This is a class based action fps, with less emphasis on 'class based' than an MMORPG. As such, just because a medic is 'the healing class' doesn't mean that they should suffer on Sui/HoE when trying to get kills. Thats what we all like to see. I suggest introducing a Tier2 weapon for the medic that keeps it's healdart ability (the defining trait of the emdic class, and of a good player playing a medic...). Basically something only ever so slightly more powerful than the MP7, with a slower rate of fire making headshots on trash specimens even easier. Nothing more, nothing less. It is not great to carry around the gun when it's use as a firearm is so miniscule in the later stages of the maps. I will continue to play medic regardless, but it would be nice to have a unique class weapon that is slightly more effective than the current MP7. I've seen the M7A3 and it's horrible, from my point of view. It would be nice to see a modified bullpup that simply has a healing dart capability and 30% increased base damage at medic lvl6, for example. Nothing too bling.

I would also like to take this opportunity to congratulate TWI for putting the carbine version into the game. It is a unique British Army weapon that fits the game perfectly and many game develoerps often shy away from the SA80A2 style of guns which is a shame. I only know of BF2 in mainstream games using it, while the FN FAL is still as popular as ever despite it being replaced well over 20 years ago.

While I'm talking about weapons, can we please have the SCAR's ridiculously long barrel made shorter? While I am much more preferential to game balance than keeping games 'realistic' it just looks daft! Not to mention a Commando, generally speaking, would prefer a shorter rifle. Thanks :D

Well this is all I can think of right now, have fun reading.
 
While I'm talking about weapons, can we please have the SCAR's ridiculously long barrel made shorter? While I am much more preferential to game balance than keeping games 'realistic' it just looks daft! Not to mention a Commando, generally speaking, would prefer a shorter rifle. Thanks :D

Well this is all I can think of right now, have fun reading.

That's the medium barrel. Out of these three, what would you prefer?

scar-h_all.jpg
 
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So my entire post and only the irrelevant part is picked up on.

Obviously the short barrel, why do you ask?

in my short time on forums ive learned Jack loves guns so that part was probably the only part of your post that WASNT irrelevant.

and im serious if you want to test it find the nearest post about a gun, and mention the word CLIP in reference to ammo. he freaks out
 
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i like to load mags into my mosin and clips into my m16...

Clip in an AR15... perfectly feasable

poster33090609rc9-tm.jpg


Also, i was quite disappointed when i saw the SCAR in KF didn't have the 20" barrel.

Also, Neom, to you that's irrelevant, to me that's the only really relevant thing there.

We are all different people here, on the forums, my forte is firearms and firearm knowledge, people like YoYoBatty and scary ghost happen to be masters of the code.

I'm sure there's others on the forums that can respond to the body of your argument, but i'm sticking to my niche, if it pleases ye, m'lord :)
 
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i always though scary ghost was more of a hitchhikers guide to Killing floor, or at the very least encyclopedia killingflooratica.

That too, though he's scary ghost ;)

He can do many things. :)


Also, i just re-read the OP. It's an L22A2, not an SA80. SA80 is the family of rifles to which they all belong, rather than the rifle itself.

Personally i really like the M7A3, and i cannot comprehend why you do not. It is fantastic, and gives the Medic a more powerful weapon, as well as an extra 2 heals.

Apparently while parousing the SDK, YoYoBatty has come across animations for the Dual Handcannons (9mm too?) with one being ADS'd and the other held barrel pointed up, inactive. Perhaps something like this is what you are looking for?
 
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That too, though he's scary ghost ;)

He can do many things. :)


Also, i just re-read the OP. It's an L22A2, not an SA80. SA80 is the family of rifles to which they all belong, rather than the rifle itself.

Yes, I'm fully aware of that. It is the carbine model of the PDW family of the British Army issued to armoured vehicle operators such as MBT Commanders, iirc, which I don't care if I don't. Being generic on the internet rather than being overly specific is often the best way to get ones point across. It is a very fun weapon indeed.

Personally i really like the M7A3, and i cannot comprehend why you do not. It is fantastic, and gives the Medic a more powerful weapon, as well as an extra 2 heals.

Well obviously that a matter of personal taste. I don't like the look of it. I don't like the sound of it, I don't like it's reload animation. Personally I would like to see something else but if it was deemed a good idea then obviously the works already been done for TWI. If you can't comprehend that, thats not good, because this is an internet forum where people share and discuss ;).

Apparently while parousing the SDK, YoYoBatty has come across animations for the Dual Handcannons (9mm too?) with one being ADS'd and the other held barrel pointed up, inactive. Perhaps something like this is what you are looking for?

Perhaps. But that sounds like it isn't dualwielding. Something I would support, like I said, but therefore doesn't seem to fix the problem. It seems to me TWI added it because they thought it would be 'really cool' and didn't really know how to implement it well. Regardless, something needs to be done because dual 9mil's are just some extra caash at the end of the round, which is a shame, we can all agree.

Also, regardless of what you pride yourself on specialising in, I obviously made the post detailing issues pertaining to the game balance. Even if I was a regular, I wouldn't expect you to be trying to squeeze in your knowledge at the expense of the subject matter, which happened at the start of this thread by others. I would expect people to address my points if they took the time to read. Guess I got the wrong impression of the forums. Kind of annoying. The SCAR comment, being purely aesthetical in nature, plays second fiddle to my suggestions, seeing as it is a suggestion forum where I believe suggestions are taken serious? Thanks for finally addressing them.

Does your enthusiasm stem from a military or civvy background? I am also 'interested' in firearms.


Bold.

edit:

The SCAR barrel when using it seems much shorter than the world model for it. Maybe it's just a matter of... perspective. LAWLs I'm hilarious.
 
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i think your being a little uptight expecting people to comment on your whole post when they really only have something to say about a small portion. and that if you think that a forum is somewhere you MUST comment on ALL opinions, you really misunderstand what the forum is.

that being said, i think the animation is there because they played witht he idea, not because "it was cool", why would you make an animation for the singles where you have two guns but you have only bought one hence it being a single and not a dual, it only makes sense for it to be a dualies animation, and iirc it is a dualies animation, as for it not having a use, i'd wager that it would have a pretty great use in buffing the dualies, but at the time of implementation, that probably wasn't high on their to do lists.

as to commenting on your whole post... if i must

i disagree with you on aesthetic levels, they add nothing and will soon become nothing more than what the cod prestige system is, either saying you hacked or play too much (even though some people legitimately earned those ranks).

i don't like your solution to dualies, or your opinions on them being in the game for that matter, but that's just because they do belong in the game, because KF is nothing if not cool.

as to your comments on the mp-7, i again disagree, it is a fine weapon, and looks OK, and adding something that is pretty much the same only slightly better seems pointless, and while i agree that the M7A3 doesn't fit in the game in terms of aesthetics, i think it functions how a new medic gun should.

also, scar barrel is fine.

happy now, i commented on everything, and as you can see, it achieved nothing except you now know i disagree with you on most everything, and everything i have just said has been said by me and others in other threads all over the forum, congratulations on learning nothing new.

(also, if you don't want someone to talk about guns in your balance thread, don't talk about them in your OP, because you are now contradicting yourself)
 
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Yes, I'm fully aware of that. It is the carbine model of the PDW family of the British Army issued to armoured vehicle operators such as MBT Commanders, iirc, which I don't care if I don't. Being generic on the internet rather than being overly specific is often the best way to get ones point across. It is a very fun weapon indeed.

Well obviously that a matter of personal taste. I don't like the look of it. I don't like the sound of it, I don't like it's reload animation. Personally I would like to see something else but if it was deemed a good idea then obviously the works already been done for TWI. If you can't comprehend that, thats not good, because this is an internet forum where people share and discuss ;).

Perhaps. But that sounds like it isn't dualwielding. Something I would support, like I said, but therefore doesn't seem to fix the problem. It seems to me TWI added it because they thought it would be 'really cool' and didn't really know how to implement it well. Regardless, something needs to be done because dual 9mil's are just some extra caash at the end of the round, which is a shame, we can all agree.

Also, regardless of what you pride yourself on specialising in, I obviously made the post detailing issues pertaining to the game balance. Even if I was a regular, I wouldn't expect you to be trying to squeeze in your knowledge at the expense of the subject matter, which happened at the start of this thread by others. I would expect people to address my points if they took the time to read. Guess I got the wrong impression of the forums. Kind of annoying. The SCAR comment, being purely aesthetical in nature, plays second fiddle to my suggestions, seeing as it is a suggestion forum where I believe suggestions are taken serious? Thanks for finally addressing them.

Does your enthusiasm stem from a military or civvy background? I am also 'interested' in firearms.
The SCAR barrel when using it seems much shorter than the world model for it. Maybe it's just a matter of... perspective. LAWLs I'm hilarious.

Well then, perhaps showing off that knowledge would be for the best then :)
I believe that being specific is very good, since generalities tend to get people confused.

Well, it is incomprehensible since i find that it is an awesome display of the community's ability, as well as it bearing a distinctive sound, like the M14. But unlike the M14 it lacks the negative connotations associated with the firing sound.

I cannot actually find the thread with the animations for what i'm talking about, so if YoYoBatty or anyone who knows what i mean can help me out here, please do.

And regarding the guns, if you post a thread/post with guns in it, make sure to remember that some people like to post about them ;)

Also, strictly civvie. Also, lolaustraliangunlaws :(
 
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