Max Levels
I do not want to see perks given extra levels with corresponding perk bonuses. I would however like the option of their being no max level. After you reach lvl6, you can progress into rank7 by doing the exact same things you did to level. You gain nothing from getting level7 other than instead of being gold with 1 star on the hud your gold with a small '7' where that star was. This allows character progression while giving no benefit to the team or unbalancing the game. It is simpy for those who not only play to win, but enjoy the concept of 'levelling up'. Character progression des not need incentives and buffs and does not need to go hand in hand with the notion of 'unbalancing the game'. It would be nice to see 'legendary' players wit no lives that have some ungodly high lvl as support, or in the current metagame... Bezerker.
I'm sure making this a possibility wouldn't be very difficult, would it? I for one would love to carry on levelling my medic. I still enjoy playing him regardless, but for others, this change would keep them much more interested in the game and playing for longer. It is natural to slightly lose interest once there is no more statistical developement to be seen and for some people to stop paying that perk, or even the game.
Dual wielding pistols
I use DHC's as a medic as they are actually quite useful due to their weight. I am tempted to say that in my opinion I make rather good use of them considering their limitations. However, in almost every other situation dualwielding is almost useless, except when you've been grabbed by a clot and cannot move, but taking dualies for this purpose is such a bad idea. Dualwielding 9millies is utter trash, especially compared to a single 9millie on a lvled SS who can use it as a primary until wave 5 if they wanted, but would only suffer if choosing 2x9mils. I always thought this didn't belong in KF, but since it does in what we can all agree is a less than desirable fashion, I suggest the following:
Make no changes to the way the weapons function in game. Instead, when ads'ing, you are given a circle outline as a crosshair. This should be relatviely large to show that the weapons are not used for their precision, but will undoubtedly help in using them accurately, making sense in purchasing an extra pistol. I'm aware there are no hud crosshairs in KF because it doesn't fit but this seems to me to be an easy change to make that will make 2 weapons much more viable. And it wouldn't be a crosshair but an 'articifial aim aiding device' . I'm sure we would all love to be/see a skilled Sharpshooter using dual9mils effectively, but it just doesn't happen. Which is sad and/or useless and doesnt need to be in the game.
MP7
As a medic, I know just how effective this thing is, and just how inneffective it can be. It is not a 'front line' weapon, agreed. And a a big part of the medic kit is it's versatility. However, the Medic deserves an extra toy in the next update, because I personally am bored. I'm not even joking. This isn't a classbased mmorpg. This is a class based action fps, with less emphasis on 'class based' than an MMORPG. As such, just because a medic is 'the healing class' doesn't mean that they should suffer on Sui/HoE when trying to get kills. Thats what we all like to see. I suggest introducing a Tier2 weapon for the medic that keeps it's healdart ability (the defining trait of the emdic class, and of a good player playing a medic...). Basically something only ever so slightly more powerful than the MP7, with a slower rate of fire making headshots on trash specimens even easier. Nothing more, nothing less. It is not great to carry around the gun when it's use as a firearm is so miniscule in the later stages of the maps. I will continue to play medic regardless, but it would be nice to have a unique class weapon that is slightly more effective than the current MP7. I've seen the M7A3 and it's horrible, from my point of view. It would be nice to see a modified bullpup that simply has a healing dart capability and 30% increased base damage at medic lvl6, for example. Nothing too bling.
I would also like to take this opportunity to congratulate TWI for putting the carbine version into the game. It is a unique British Army weapon that fits the game perfectly and many game develoerps often shy away from the SA80A2 style of guns which is a shame. I only know of BF2 in mainstream games using it, while the FN FAL is still as popular as ever despite it being replaced well over 20 years ago.
While I'm talking about weapons, can we please have the SCAR's ridiculously long barrel made shorter? While I am much more preferential to game balance than keeping games 'realistic' it just looks daft! Not to mention a Commando, generally speaking, would prefer a shorter rifle. Thanks
Well this is all I can think of right now, have fun reading.
I do not want to see perks given extra levels with corresponding perk bonuses. I would however like the option of their being no max level. After you reach lvl6, you can progress into rank7 by doing the exact same things you did to level. You gain nothing from getting level7 other than instead of being gold with 1 star on the hud your gold with a small '7' where that star was. This allows character progression while giving no benefit to the team or unbalancing the game. It is simpy for those who not only play to win, but enjoy the concept of 'levelling up'. Character progression des not need incentives and buffs and does not need to go hand in hand with the notion of 'unbalancing the game'. It would be nice to see 'legendary' players wit no lives that have some ungodly high lvl as support, or in the current metagame... Bezerker.
I'm sure making this a possibility wouldn't be very difficult, would it? I for one would love to carry on levelling my medic. I still enjoy playing him regardless, but for others, this change would keep them much more interested in the game and playing for longer. It is natural to slightly lose interest once there is no more statistical developement to be seen and for some people to stop paying that perk, or even the game.
Dual wielding pistols
I use DHC's as a medic as they are actually quite useful due to their weight. I am tempted to say that in my opinion I make rather good use of them considering their limitations. However, in almost every other situation dualwielding is almost useless, except when you've been grabbed by a clot and cannot move, but taking dualies for this purpose is such a bad idea. Dualwielding 9millies is utter trash, especially compared to a single 9millie on a lvled SS who can use it as a primary until wave 5 if they wanted, but would only suffer if choosing 2x9mils. I always thought this didn't belong in KF, but since it does in what we can all agree is a less than desirable fashion, I suggest the following:
Make no changes to the way the weapons function in game. Instead, when ads'ing, you are given a circle outline as a crosshair. This should be relatviely large to show that the weapons are not used for their precision, but will undoubtedly help in using them accurately, making sense in purchasing an extra pistol. I'm aware there are no hud crosshairs in KF because it doesn't fit but this seems to me to be an easy change to make that will make 2 weapons much more viable. And it wouldn't be a crosshair but an 'articifial aim aiding device' . I'm sure we would all love to be/see a skilled Sharpshooter using dual9mils effectively, but it just doesn't happen. Which is sad and/or useless and doesnt need to be in the game.
MP7
As a medic, I know just how effective this thing is, and just how inneffective it can be. It is not a 'front line' weapon, agreed. And a a big part of the medic kit is it's versatility. However, the Medic deserves an extra toy in the next update, because I personally am bored. I'm not even joking. This isn't a classbased mmorpg. This is a class based action fps, with less emphasis on 'class based' than an MMORPG. As such, just because a medic is 'the healing class' doesn't mean that they should suffer on Sui/HoE when trying to get kills. Thats what we all like to see. I suggest introducing a Tier2 weapon for the medic that keeps it's healdart ability (the defining trait of the emdic class, and of a good player playing a medic...). Basically something only ever so slightly more powerful than the MP7, with a slower rate of fire making headshots on trash specimens even easier. Nothing more, nothing less. It is not great to carry around the gun when it's use as a firearm is so miniscule in the later stages of the maps. I will continue to play medic regardless, but it would be nice to have a unique class weapon that is slightly more effective than the current MP7. I've seen the M7A3 and it's horrible, from my point of view. It would be nice to see a modified bullpup that simply has a healing dart capability and 30% increased base damage at medic lvl6, for example. Nothing too bling.
I would also like to take this opportunity to congratulate TWI for putting the carbine version into the game. It is a unique British Army weapon that fits the game perfectly and many game develoerps often shy away from the SA80A2 style of guns which is a shame. I only know of BF2 in mainstream games using it, while the FN FAL is still as popular as ever despite it being replaced well over 20 years ago.
While I'm talking about weapons, can we please have the SCAR's ridiculously long barrel made shorter? While I am much more preferential to game balance than keeping games 'realistic' it just looks daft! Not to mention a Commando, generally speaking, would prefer a shorter rifle. Thanks
Well this is all I can think of right now, have fun reading.