Gonna rant here, but this has seriously been bugging me. Valve lost almost all respect from me after doing what they did to Team Fortress 2. I dealt with them using Half-Life 2's release to FORCE you to use Steam. I ignored the Half-Life 2 "Episodes" being pretty blatant cash-ins (Mostly ignored this due to the fact that they DO advance the story). I ignored them shovelling out a Left 4 Dead sequel less than a year after the first game as a cash-grab.
And I can even overlook them taking an amusing, quirky game like Portal and turning it into a mainstreamed monstrosity that's endless "Cake is a lie" catchphrase makes me wanna strangle my nerdier friends that endlessly say it.
But I can't overlook them taking what was one of my favorite adversarial, team-based FPS games and pimping it for all it's worth. It was bad enough when they added the "Mann-conomy" crap that lets you pay money for ingame items that can give you a sizable advantage over those who don't have them (Yes, I know you can get them without paying, but that requires both time and luck. There's no guarantee you'll get the one you want/need).
But then they went all-out and started adding hats and even in-game, gameplay-affecting items for promotions' sake. It's reached the point where they're making a mockery of all the "We're not in it for the money" stuff that they used to say about the game. I still enjoy Valve games (Except TF2), enjoy using Steam, and think that Valve has good developers, but I don't respect them anymore.
I just cant help thinking that all this effort put into this portal stuff (which rly doesnt fit in the game) or the xmas specimens could have been used to create something like - I dunno - a new perk, a new specimen, a weapon pack or best of all, a new gamemode. While I like having new maps and all that its just not enough to bring me back to this game. The same old waves with the same old specimens and same old elements in the game... it gets boring after 500 hours xD
Love Twi for all the free content but still, something more than visuals would be nice.
I don't think that it's only about the work to create the kind of content you mentioned. It's more about the balance of the whole game...It's really really difficult and you can't just put in a new zombie and see what happens.
Actually, TFC was a Half-Life mod based on TF mod for Quake, so TFC isn't Valve's either.
Actually, TFC was a Half-Life mod based on TF mod for Quake, so TFC isn't Valve's either.
or best of all, a new gamemode.
This, KF desperately needs a new game mode so beasts like me play it more.
I don't think that it's only about the work to create the kind of content you mentioned. It's more about the balance of the whole game...It's really really difficult and you can't just put in a new zombie and see what happens.
You think I dont know that? Still, its certainly much easier to implement a specimen than a gun without causing too much balance issues. Plus they can always just use the Beta again and let the community test the new stuff before its released like they did with the balance update.
i highly doubt that it is easier.
Well, here's the deal:
Zeds, on one hand, have extreme effects on perk roles and tactics when added.
But on the other hand, it is much easier for players to adapt to the game than for the game to adapt to the players; humans are naturally good problem solvers, so really its difficult to screw up the game as a whole when you add a zed.