I find point and click artillery inconsistent with the nature of RO. Here is a suggestion for artillery:
When the leader takes out a map and clicks anywhere on a map where he wants artillery to fall he has to also specify angle (i.e. 45 degrees). Based on the setting, the rounds will overshoot, undershoot or fall on target.
The commander will aslo have information where the mortars are positioned relative to the battlefield and how far away they are (i.e. 2 km away). The geograhpical positions of mortars will be varied for each new round so that it is impossible to know a set angle for an area with hindsight after playing a round once.
When the leader takes out a map and clicks anywhere on a map where he wants artillery to fall he has to also specify angle (i.e. 45 degrees). Based on the setting, the rounds will overshoot, undershoot or fall on target.
The commander will aslo have information where the mortars are positioned relative to the battlefield and how far away they are (i.e. 2 km away). The geograhpical positions of mortars will be varied for each new round so that it is impossible to know a set angle for an area with hindsight after playing a round once.
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