Just a quick headsup that that article in the OP is filled with a lot of factual errors and misinformation. It's been debunked several times over the net and on forums like Slashdot.
As for piracy, I think Tripwire should do like the Minecraft author did, he said he didn't care for pirates since he didn't have time to spend on them, rather he should spend his time with his customers, the legit gamers, and he now makes $100K per day, sometimes going as high as $350K.
Care for the gamers, they're your market, not the pirates.
Acutally as a former PIRATE , i COMPLETELY agree with the article .. what world do you come from ? did you even READ it ?
I've been a gamer all my life , and i'm finally starting to see PC piracy take it's toll on the games that i like .. unless we find a way to stomp out piracy , there won't BE a games market anymore ..
i'm ALL for the most restrict DRM that this company can create being put on the disk ... all i ask is that you don't force us the actual paying consumers to always have an active interent connection to play the game , like assasians creed or silent hunter 5 ...
The best way to sell copies of the game is to make the DRM so hard to crack that people who are hungry for a new game will go out and BUY it .. if you read the article there was a form of DRM that held up for over a YEAR .. i'm sure that MANY of the pirates who would have stolen it , gave up and bought it ...which is what i would have done in my pirating days ..
because i now PAY for my games , i want to make sure that pirates are NOT enjoying what i the actual PAYING consumer have shelled out money to play .
PUT RESTRICTIVE DRM ....
don't listen to ANY other counter arguments that you read on this forum ... as long as i can play the game at home on my computer without an always active interent connection i'm fine with DRM , and i'm betting that 98% of paying consumers are fine with it as well .
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