I just read a really good article on piracy and how the emphasis in the past few years has turned to consoles for game development due to greater sales volume and reduced piracy, even power nerds like John Carmack are prioritising consoles first these days. I highly advise you give it a look through as it is well researched and uses straight forward data to explain the current situation of PC gaming.
PC Game Piracy Examined
The reason I bring it up is HoS is being developed by a top bunch of folks with PC users as the priority and with a lot of fan consultation which is absolutely awesome. For this reason I will be purchasing HoS even if it somehow turns out to be a highly average game. I want to support the developers so they can make more great games. Same goes for a game like Natural Selection 2, another game fully supporting the community by releasing game code for modders which means everyone wins by having more maps and play modes and gives you a gaming experience that lasts for years instead of months.
After reading that article it can be seen that if you can avoid having a game cracked for a couple of weeks after release it really increases the amount of legitimate copies purchased. I'm wondering how tripwire will approach this with HoS. Being primarily a multiplayer game I imagine most people will be purchasing the game anyway but I'm curious if there will be some form of DRM or online mode every time you play, whether single player or otherwise? Will there be a demo released prior to release of the final game? How would people feel if such a measure was introduced?
PC Game Piracy Examined
The reason I bring it up is HoS is being developed by a top bunch of folks with PC users as the priority and with a lot of fan consultation which is absolutely awesome. For this reason I will be purchasing HoS even if it somehow turns out to be a highly average game. I want to support the developers so they can make more great games. Same goes for a game like Natural Selection 2, another game fully supporting the community by releasing game code for modders which means everyone wins by having more maps and play modes and gives you a gaming experience that lasts for years instead of months.
After reading that article it can be seen that if you can avoid having a game cracked for a couple of weeks after release it really increases the amount of legitimate copies purchased. I'm wondering how tripwire will approach this with HoS. Being primarily a multiplayer game I imagine most people will be purchasing the game anyway but I'm curious if there will be some form of DRM or online mode every time you play, whether single player or otherwise? Will there be a demo released prior to release of the final game? How would people feel if such a measure was introduced?