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Tactics AA-12 with Pump Action or Hunting?

AA-12 and crossbow, which almost seems overpowered as you can kill anything in the game efficiently. I have always found the side-by-side to be the most difficult weapon to use (after the LAW) due to the slow reload and unpredictable shot pattern. I will usually use the pump-action until wave 5 or 6, when I exchange it for the crossbow. It's nice being able to insta-gib sirens and husks at any range, and it certainly doesn't hurt to have a nice efficient way to slaughter scrakes. It's also nice if you get the attention of an FP, just DON'T MISS because you won't instantly decapitate him like a sharpshooter.
 
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I used to hate the Hunting Shotgun. As I was levelling up Support, I'd just grab an AA12 ASAP because, hey, it's expensive so it's gotta be good, right?

As I actually learned how to play, I started to like the Hunting Shotgun. With some practice unwelding when the specimens come knocking, I've gotten pretty good at answering the door with double barrels of death. The pump shotgun just isn't as good with a tight group like that, and the AA12 isn't as efficient either.

As I started getting on teams that work together, I found myself missing the ammo drum and tighter cone on the AA12, so these days I mostly go AA12 + Hunting. My support is level 6 so I don't feel the need to get every possible shotgun kill, and I'm content to hold back, use the 9mm for little stuff, and sweep occasionally when the mob pushes too close. That also gives me time to help the medic (or even be the medic), take care of welding (if it works on the map) and otherwise keep an eye on things.
 
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Pump action + either. The pump action is much more cost efficient than the AA12 for smaller enemies, even though the AA12 is affected by penetration less. 2 more pellets, and a bit more damage from each one doesn't seem like much, but it's really a huge amount. And it's only $2.50 instead of $2.00.

As a low level, a single hit from the AA12 may not kill a gorefast with a headshot, or clots if every pellet hits the body. I find myself using 5 shells with the AA12 when I could use one or two well aimed blasts from the pump action instead - then the number of pellets are also more likely to hit the head more than once if you're aiming, and makes things much easier.

Hunting shotgun as a low budget replacement for AA12. They essentially do the same job with little differences in my hands.. Spike damage.


Before I reset from 6 support, I'd sometimes use the crossbow, aa12, and mp7. The only reason I didn't do that so often is the fact that all of those weapons are on the same key.
 
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When using pump action with hunting shotgun it's very effective against any ZED except for fleshpounds because you're lacking firepower and speed.

AA-12 will replace hunting shotgun if you would like to take down a FP alone. Just throw in a few grenades and rage the FP immediately so that he would stay put at the zone that u place your grenades and go BAM with your hunting shotgun blast ASAP when u empty your AA-12 mag.
 
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I'm a bit of a weird Support Spec.
My normal loadout is: AK47, AA12, and sometimes Handcannon(single).

But ontopic I find AA12 and Pump the better combo. The Pump can kill most all small Zeds while the AA12 can handle the Scrakes and sometimes FPs while making a good backup incase the Pump is not-loaded and you are getting swarmed.
 
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Became a aa12 + Hunting Shotgun support specialist. After all, you need as much firepower as possible when playin Hell on Earth =p

AA12 + Hunting Shotty is nice but the lack of ammo is even bigger problem on HoE so Id rather pick the regular shotgun over AA12 to conserve ammo.

Unless you relied on your team to take out all random trash and save your big guns for the big guys and crowds.
 
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AA12 + Hunting Shotty is nice but the lack of ammo is even bigger problem on HoE so Id rather pick the regular shotgun over AA12 to conserve ammo.

Unless you relied on your team to take out all random trash and save your big guns for the big guys and crowds.
Maybe it's my play style but I rarely ever run out of ammo even though I usually end killing the most zed in each round.

I always aim for the head and I try to line up as many zed as possible before I fire. If there's spiders I quickly crouch and shoot so it takes out the spiders and whatever else is behind them. I know this sounds strange but I think of the AA12 and PS in this game as snipers in a way. They've got penetration abilities, they can get head shots and the iron sights are quite accurate at a closer distance. So I wait for my shots to come to me and I when the best opportunity arrives I fire. Just turning off the automatic fire on the AA12 really helps with that. :p

By round 7 I'm usually carrying both the HS and the AA12 unless there's another high level support with me. I find that rounds 7+ are usually when I need the wide spread/hall clearing HS and the AA12 just because there are so many zed on six man suicidal games that sometimes I just don't have time to reload the PS fast enough to keep up with those horrible spiders. Gah I hate those things.

I haven't tried HoE yet so maybe it's different, but I'm talking about the current Suicidal difficulty in 1015.
 
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Maybe it's my play style but I rarely ever run out of ammo even though I usually end killing the most zed in each round.

I always aim for the head and I try to line up as many zed as possible before I fire.

Well, If I use AA12 and the Hunting Shotgun, I always use AA12 to pick out all the smaller groups and Hunting Shotgun for the bigger crowds (and scrakes/fleshpounds), and AA12 always tends to run out because of this even tho you try to conserve it.

Of course you CAN easilly save ammo by using the Hunting Shotty more often and/or pistol, but the HS ammo costs so much youll end up losing tons of cash, and pistol is so ineffective that you probably end up getting hit a lot and therefor have to waste money on armor.

And all this also depends on the map, too.

the AA12 just because there are so many zed on six man suicidal games that sometimes I just don't have time to reload the PS fast enough to keep up with those horrible spiders.

AH! But IF you have to use AA12 that often it means youll definately run out of ammo! Because if you want to conserve it, you simply cant spray with it and you have to use it about as often as the pump-action one :p
 
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Hunting Shotgun and AA12 ftw.!

Hunting Shotgun and AA12 ftw.!

In the beginning I didn't like Hunting Shotgun, but after getting it to lvl 4 a while back, I have really started to like the weapon. It's even one of my fav weapons in Killing Floor now. Love the power of this beauty.

AA12 is also great at crowd control and bigger ones! I love that you don't have to reload all the time, and it has great power aswell.

So therefore I always carry AA12 + Hunting Shotgun. And since i'm lvl 6 and have room for 24 kg, I can carry katana aswell.. Just in case.. :D

I use HS as my main weapon. AA12 when:

1) All my ammo is gone for HS
2) The situation gets too hairy to handle for the HS due to the reloading time
3) Facing bigger zeds as FP and scrake. (unless I use katana for the scrake (which soon won't be possible), or another person is taking care of the scrake)

I never use the pump shotgun.. I don't fancy it. If I decide to be a support specialist, I'll be it from wave 6-7. Never before.

Katana is btw for a single clot or gorefast which conserves my ammo perfectly. AA12 + Hunting Shotgun + katana is a great deal for me. ;)
 
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So therefore I always carry AA12 + Hunting Shotgun. And since i'm lvl 6 and have room for 24 kg, I can carry katana aswell.. Just in case.. :D

I use HS as my main weapon. AA12 when:

1) All my ammo is gone for HS
2) The situation gets too hairy to handle for the HS due to the reloading time
3) Facing bigger zeds as FP and scrake...

Interestingly enough, I use the AA12 as my main weapon and the HS as my backup, but I follow the same thought process. I just went through a Hard game in Bedlam the other night, with the team mostly camping out in the L hallway near the main entrance. I covered the short hall leading to the main entrance with help from a firebug, and the AA12 held out ammo-wise (with strategic reloads) and the HS was there for when a huge crowd tried to squeeze in or if I had to give a Scrake a welcome home.
 
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Interestingly enough, I use the AA12 as my main weapon and the HS as my backup, but I follow the same thought process. I just went through a Hard game in Bedlam the other night, with the team mostly camping out in the L hallway near the main entrance. I covered the short hall leading to the main entrance with help from a firebug, and the AA12 held out ammo-wise (with strategic reloads) and the HS was there for when a huge crowd tried to squeeze in or if I had to give a Scrake a welcome home.

Really? How funny. I guess we all have our own method. As long as it's working, hehe.
When I see a scrake I always start with HS and then I switch to AA12, cuz it normally rages right after. The same with FP.

Oh btw, I always use both barrels on HS.. ;)
 
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When I see a scrake I always start with HS and then I switch to AA12, cuz it normally rages right after. The same with FP.

Heh, yeah. The tighter cone of the AA12 means I can start engaging specimens further out. With Scrakes, I'll use AA12 until it charges, then unload the double barrel to knock it down. That's pretty reliable. I try the same thing with Fleshpounds but it's not as reliable. A few well-timed grenades help though.
 
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The Hunting Shotgun is far more effective at CC than the AA-12.

Yeah, I know. But let's say.. Bedlam in that L corridor. There's several clots, gorefast, stalkers, crawlers, a scrake and a FP. Sure, HS would clear almost all of them with both barrels at once except the scrake, FP and a few others behind them, then I would rather fire my AA12 and kill all of them, instead of using HS and then rage the scrake and FP and they'll attack while I have to reload and fire again or change weapon. I would loose way more hp in that way.
 
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