With the very very long discussion in the general forum of tank bailing / unmounting, I've come to the conclusion that unmounting would be useful in a very limited fashion.
Specifically, the ability for the tank commander to unmount from the turret, for the sole purpose of scouting the area without exposing the silhouette of the entire tank.
Ideally, you could do this without unmounting by going hull or turret down, but we don't always have convenient geography for this. Sometimes we're sneaking in a tree lined area, or going a round a building, and don't want to expose the whole tank.
So I suggest the tank commander can unmount, take a look around (binoculars of course), and remount the tank. While unmounted, they won't have cap power, so they won't be encouraged to play infantry. And importantly, if their tank gets destroyed or scuttled, they automatically respawn into the new tank when the next respawn wave comes up.
I wouldn't be oppose to having a set radius they could roam from, and if they go too far, they are considered deserting, and go back to respawn.
Specifically, the ability for the tank commander to unmount from the turret, for the sole purpose of scouting the area without exposing the silhouette of the entire tank.
Ideally, you could do this without unmounting by going hull or turret down, but we don't always have convenient geography for this. Sometimes we're sneaking in a tree lined area, or going a round a building, and don't want to expose the whole tank.
So I suggest the tank commander can unmount, take a look around (binoculars of course), and remount the tank. While unmounted, they won't have cap power, so they won't be encouraged to play infantry. And importantly, if their tank gets destroyed or scuttled, they automatically respawn into the new tank when the next respawn wave comes up.
I wouldn't be oppose to having a set radius they could roam from, and if they go too far, they are considered deserting, and go back to respawn.