We all understand there is bleeding out & regular death from wounds.
A long time ago in a galaxy far far away, I remember the dev's explaining how they wanted a complex damage system.
Shot in arm= decreased weapon control ie. more sway, less recoil control.
Shot in leg= limped for a period of time.
Shot in leg during sprint/ shock-waves= falling over anyone? Shell-shock knocking you on your *** for a couple seconds.
Shot in hand= Dropping your weapon. Keeping your ammo
blood/dust in the eyes?
If more creative ways to implement damage is thrown to the dogs and replaced with bleeding only, that seems like a step back to DOD days.
Can't we have bleeding & various damage types?
Let the same old arguements begin!
A long time ago in a galaxy far far away, I remember the dev's explaining how they wanted a complex damage system.
Shot in arm= decreased weapon control ie. more sway, less recoil control.
Shot in leg= limped for a period of time.
Shot in leg during sprint/ shock-waves= falling over anyone? Shell-shock knocking you on your *** for a couple seconds.
Shot in hand= Dropping your weapon. Keeping your ammo
blood/dust in the eyes?
If more creative ways to implement damage is thrown to the dogs and replaced with bleeding only, that seems like a step back to DOD days.
Can't we have bleeding & various damage types?
Let the same old arguements begin!