Damage Types

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<*>Nora The Martyr

FNG / Fresh Meat
Sep 30, 2009
206
29
0
We all understand there is bleeding out & regular death from wounds.

A long time ago in a galaxy far far away, I remember the dev's explaining how they wanted a complex damage system.

Shot in arm= decreased weapon control ie. more sway, less recoil control.

Shot in leg= limped for a period of time.

Shot in leg during sprint/ shock-waves= falling over anyone? Shell-shock knocking you on your *** for a couple seconds.

Shot in hand= Dropping your weapon. Keeping your ammo:cool:

blood/dust in the eyes?

If more creative ways to implement damage is thrown to the dogs and replaced with bleeding only, that seems like a step back to DOD days.

Can't we have bleeding & various damage types?

Let the same old arguements begin!:D
 

jalex3

FNG / Fresh Meat
Oct 21, 2009
1,638
273
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Australia
i like the idea but i just dont want to see it over the top... and by over the top i mean for a game, not to slow when shot, gun not shot out every time, no massive sway when shot in the arm.
 
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tofupunk

FNG / Fresh Meat
Nov 2, 2010
457
187
0
Sweden
I like the idea besides the weapon control thing. Sadly, I think a lot of players would suicide to avoid annoying sway/unability to shoot.
 

Dr. Pierre Chang

FNG / Fresh Meat
Jun 5, 2010
356
449
0
The Island
I agree with everything in the first post. The weapon being shot of of the hand was a nice touch in RO:Ost except for the ammo pouch flying out with the weapon. I'd love a more complex damage system, especially one that affects movement if hit in the legs.
 

Nicholas

FNG / Fresh Meat
Sep 16, 2010
1,275
665
0
I agree with those ideas, I don't think being knocked down should be too common though, because in alot of situations the soldier would get shot to death plus the cliche of being "knocked out" is overused.
 

Zennousha

FNG / Fresh Meat
Mar 1, 2006
1,018
266
0
35
Kelowna, British Columbia, Canada
Getting knocked down (and not just going into prone because that puts you in an advantageous position), and getting dirt/particles on the camera when kickup is close are awesome ideas. The rest I'm sure are probably implemented in some fashion already.
 

Flogger23m

FNG / Fresh Meat
May 5, 2009
3,438
538
0
I like the wound ideas.

The "bleeding out" and bandages that make the wound from that 7.62x54R "all better" effect is very BF2-esque (insert countless other games). Poorly done and silly.

But the ideas in this thread are what should be in the game.


As for the "dirt/blood in your eyes" effect, I think it should be left out. In real life when dirt gets in your eyes, you blink a lot. You'll take at least one hand and try to wipe it out.

Imagine how fun that will be in a game.

It would be nice if it was a game in which we were wearing visors (GRAW ect.). Otherwise it just looks corny and actiony.
 

<*>Nora The Martyr

FNG / Fresh Meat
Sep 30, 2009
206
29
0
Glad I'm not the only one.

Would love Bleeding & Various Wound types.

I still recall a battle when me and a russian rounded a corner and shot each others weapons out of our hands.

We where both shocked, standing there, contemplating rushing for a gun-making a few steps forward, but ultimately bolted away from each other.

Or seeing an assault trooper in the distance-My bullet hits the poor fellow in the leg. He starts to limp, spraying SMG rounds everywhere to provide failed cover.

Next burst drops him.

Classic moments, only RO:OST could provide. No other successful FPS game I knew of, had moments like these. However, bleedings been done.

Can't we have both bleeding and rad game-changing wounds?