RS 2 has the same bug RO 2 had, which never was fixed (actually 'fixed' before people found the new way to bypass the max players difference) where people break the team balance, then the whole server team balance is messed up forever, and server balance teams like 24 on a side and 33 on the other, when there is a max players difference of 2.
I saw it on a server I host. I verified its settings and it was default ones (team balance enabled, team balance on deth enabled, max difference of 2). 'kinda' SAME PROBLEM AS HERE, not definitely exactly the same bug, but it has same root 100% sure:
https://forums.tripwireinteractive.c...th-the-numbers
https://steamcommunity.com/app/35450...02631213417256
Server has no spectator slots in theory, but the glitch on RO 2 would use the join as spectator functionality, so I don't know maybe there is another way to glitch and bypass the limitation, or the 0 spectator slot setting is part of the problem.
This bug is at least 5 years old... and part of my official TWI ignored buglist.
I saw it on a server I host. I verified its settings and it was default ones (team balance enabled, team balance on deth enabled, max difference of 2). 'kinda' SAME PROBLEM AS HERE, not definitely exactly the same bug, but it has same root 100% sure:
https://forums.tripwireinteractive.c...th-the-numbers
https://steamcommunity.com/app/35450...02631213417256
Server has no spectator slots in theory, but the glitch on RO 2 would use the join as spectator functionality, so I don't know maybe there is another way to glitch and bypass the limitation, or the 0 spectator slot setting is part of the problem.
This bug is at least 5 years old... and part of my official TWI ignored buglist.
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