Call of Duty "has almost ruined a generation of shooter players"
This is the title of an interview many may know: http://www.pcgamer.com/call-of-duty-...a-2-interview/
Though, as I'm reading the forums, I see hints that Tripwire may be moving towards mainstream. At least I'm afraid of that.
I see a gap between the mainstream FPS and more realistic titles like Arma, Squad and the BF2roject Reality mod. The mainstream titles are nice to look at, but shallow to play and the realistic ones are more work than fun for hobby gamers and take a lot of time. I think that people playing mainstream would ask for something more challenging at some point but get discouraged by the realism in Arma/Project Reality(PR). And besides realism a single round of PR often lasts more than two hours. On the other hand, why not ask for something that is challenging and fun at the same time. That does not become work. It would be nice if one gets onto the server, finishes the actual round (as a warm up) and still gets to play at least one more full round within 90 minutes.
I never enjoyed jump and run. I came from turn based strategy to FPS because it's more intense and rewarding per minute. But from the very beginning I missed tactical depth. I think that with video games becoming more popular and accepted and digital natives growing up the need for FPS with more tactical depth will increase. Don't get me wrong: a game should be a game, not a simulation. But do grown-ups have to play like kids?
What do you think?
This is the title of an interview many may know: http://www.pcgamer.com/call-of-duty-...a-2-interview/
Though, as I'm reading the forums, I see hints that Tripwire may be moving towards mainstream. At least I'm afraid of that.
I see a gap between the mainstream FPS and more realistic titles like Arma, Squad and the BF2roject Reality mod. The mainstream titles are nice to look at, but shallow to play and the realistic ones are more work than fun for hobby gamers and take a lot of time. I think that people playing mainstream would ask for something more challenging at some point but get discouraged by the realism in Arma/Project Reality(PR). And besides realism a single round of PR often lasts more than two hours. On the other hand, why not ask for something that is challenging and fun at the same time. That does not become work. It would be nice if one gets onto the server, finishes the actual round (as a warm up) and still gets to play at least one more full round within 90 minutes.
I never enjoyed jump and run. I came from turn based strategy to FPS because it's more intense and rewarding per minute. But from the very beginning I missed tactical depth. I think that with video games becoming more popular and accepted and digital natives growing up the need for FPS with more tactical depth will increase. Don't get me wrong: a game should be a game, not a simulation. But do grown-ups have to play like kids?
What do you think?
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