Poll question: Would you like for this series to finally have realistically portrayed peep sights?
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If there's one thing I for a long time have regretted this series for not having it is realistically portrayed peep sights. Nothing seems to irritate me quite as much as having to run around with a weapon where much of my sight picture is obstructed to a degree never seen with the real weapon, and what I end up with as a result is a much less immersive experience where I can't effectively lead certain targets or even see them due to the sight - instead I have to rely on snap aiming.
For a game of this type I do actually expect that the weapons are represented as realistically as possible, as that to me is one of the major attractions of this series. Thus I really think that this inaccuracy needs to be addressed and that we for once should see this type of sight more faithfully represented, not just for the sake of authenticity itself but for improved immersion and a more enjoyable gameplay experience to boot.
As for what the sight picture of real peep sights looks like: Now ofcourse the first thing that would spring to mind is that one could take a picture through the sights of his/her rifle with ones phone camera and simply model the ingame sight view after that, but problem is (and undoubtedly all the people in here who own guns with such sights will know this) these pictures would almost always look nothing like what you're seeing when looking through said sights with your own eyes, and that due to how real eyes apply focus. Infact you'd need a highly adjustable camera lense to achieve the same effect.
When looking through the peep sights of my AR15 with my own eyes the peep hole appears wide and the ring extremely thin and semi transparent, whilst when taking a picture with most cameras the peep hole appears much narrower and the ring much thicker.
Now ofcourse pictures with such lenses do exist, and the below is a fairly good illustration of what looking through these sights with your own eyes would look like: (tiny aperture long range sight (L), large aperture close range sight (R)):
Comparing the above picture to the one below you should be able to see how the current (new) ingame iteration of this sight (as well as every other peep sight ingame) is very far from a faithful representation of what looking through the sight in real life actually looks like; Infact in the case of the ingame M16 the large short range aperture looks more like what looking through a real M16's small long range aperture looks like:
Now I do understand that graphics wise making stuff blurry and transparent might not be the most asthetic solution, but the sight can be made just as realistically usable by simply opening up the peep hole and thinning down the ring as that is what eye focus essentially does - infact as you'll note in the New vs Old picture above the the devs seemed to have done just that in the beginning of this game's development, and the result was a much better simulation of the visibility granted by the sights on the real life M16A1.
So finally I think we should voice our opinion on this so the devs know what to aim for, as well as present ideas as to what solution they should pick.
_______________________________________
If there's one thing I for a long time have regretted this series for not having it is realistically portrayed peep sights. Nothing seems to irritate me quite as much as having to run around with a weapon where much of my sight picture is obstructed to a degree never seen with the real weapon, and what I end up with as a result is a much less immersive experience where I can't effectively lead certain targets or even see them due to the sight - instead I have to rely on snap aiming.
For a game of this type I do actually expect that the weapons are represented as realistically as possible, as that to me is one of the major attractions of this series. Thus I really think that this inaccuracy needs to be addressed and that we for once should see this type of sight more faithfully represented, not just for the sake of authenticity itself but for improved immersion and a more enjoyable gameplay experience to boot.
As for what the sight picture of real peep sights looks like: Now ofcourse the first thing that would spring to mind is that one could take a picture through the sights of his/her rifle with ones phone camera and simply model the ingame sight view after that, but problem is (and undoubtedly all the people in here who own guns with such sights will know this) these pictures would almost always look nothing like what you're seeing when looking through said sights with your own eyes, and that due to how real eyes apply focus. Infact you'd need a highly adjustable camera lense to achieve the same effect.
When looking through the peep sights of my AR15 with my own eyes the peep hole appears wide and the ring extremely thin and semi transparent, whilst when taking a picture with most cameras the peep hole appears much narrower and the ring much thicker.
Now ofcourse pictures with such lenses do exist, and the below is a fairly good illustration of what looking through these sights with your own eyes would look like: (tiny aperture long range sight (L), large aperture close range sight (R)):
Comparing the above picture to the one below you should be able to see how the current (new) ingame iteration of this sight (as well as every other peep sight ingame) is very far from a faithful representation of what looking through the sight in real life actually looks like; Infact in the case of the ingame M16 the large short range aperture looks more like what looking through a real M16's small long range aperture looks like:
Now I do understand that graphics wise making stuff blurry and transparent might not be the most asthetic solution, but the sight can be made just as realistically usable by simply opening up the peep hole and thinning down the ring as that is what eye focus essentially does - infact as you'll note in the New vs Old picture above the the devs seemed to have done just that in the beginning of this game's development, and the result was a much better simulation of the visibility granted by the sights on the real life M16A1.
So finally I think we should voice our opinion on this so the devs know what to aim for, as well as present ideas as to what solution they should pick.
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