Only work if Death Messages were off by default, which I'm a big fan of.
So it's pretty much been settled that a round hit by itself can't knock off a turret.
If you think about this, this makes absolute sense due to physics. I forget which of Newton's laws states that an action has an equal and opposite reaction. So if a round has enough kinetic energy to blow a turret off an opposing tank, it would have even more energy reacting against the firing tank's turret (the round looses energy as it flies through the air due to friction).
Theoretically, if the firing tank was about as well built as the opposing tank (that will have it's turret knocked off), the firing tank would be as likely to loose it's own turret when firing. Granted we're talking overmatched tanks, but you would think the stress of repeated firings would be eventually screw up the turret bearings/seal.
Same reason why in movies, it's BS that pistol fire would make people fly back when hit. That amount of energy means the guy firing the pistol should also fly back (unless he has a magical recoiless gun - but I don't see any blowback).
I dedicate this post to the late Mr. Wizard.
isn't the fact important that one type of "contact" is from "no movement" to "movement" and the other type from "moving" to "stopping"? i mean: to make an object move is a different kind of action than stopping a moving object. (?)
(goddamn, i studied physics for one year... poor noah)
|==>------------- vs. -------------==>| (unterstood?)
and don't forget about the kinetic energy the shell gets when flying trough the air! (you have to be higher than the target ) but in general you're right with this.
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