Hi guys,
I have been working hard on completing an SGSSAA/SLI/tweaking guide for Rising Storm & Red Orchestra 2.
Using NVIDIA Inspector, you can force beautiful SGSSAA using the "0x080000C1" AA flag.
I also found a better SLI profile "0x02422605", which solves random drops in GPU usage in SLI mode.
In general driver-forced DX9 SGSSAA is a wonderful NVIDIA exclusive feature IMO.
SGSSAA works great in hundreds of DX9 games, most of which can be found in the very comprehensive AA sammelthread at the German 3DCenter forums.
The actual list of DX9 AA flags consists of the first two posts on page 1, and is updated regularly.
For example does SGSSAA also work wonderfully in the DX9 modes of Crysis, Crysis 2 and Metro 2033.
Another good example is the DX9 mode of Battlefield: Bad Company 2, which really shines with driver-forced SGSSAA and completely puts the ingame AA modes in BF3/4 to shame.
Unfortunately, there is currently no way to force high quality AA in DX11 games, so we are stuck with low quality ingame MSAA, FXAA or TXAA, possibly combined with Driver Downsampling.
For this reason, "aufkrawall" from the 3DCenter forums started a petition on the GeForce forums to extend driver-forced AA to DX11 mode:
We need all the user support we can get, to convince NVIDIA to implement this feature into future driver revisions.
I have been working hard on completing an SGSSAA/SLI/tweaking guide for Rising Storm & Red Orchestra 2.
Using NVIDIA Inspector, you can force beautiful SGSSAA using the "0x080000C1" AA flag.
I also found a better SLI profile "0x02422605", which solves random drops in GPU usage in SLI mode.
In general driver-forced DX9 SGSSAA is a wonderful NVIDIA exclusive feature IMO.
SGSSAA works great in hundreds of DX9 games, most of which can be found in the very comprehensive AA sammelthread at the German 3DCenter forums.
The actual list of DX9 AA flags consists of the first two posts on page 1, and is updated regularly.
For example does SGSSAA also work wonderfully in the DX9 modes of Crysis, Crysis 2 and Metro 2033.
Another good example is the DX9 mode of Battlefield: Bad Company 2, which really shines with driver-forced SGSSAA and completely puts the ingame AA modes in BF3/4 to shame.
Unfortunately, there is currently no way to force high quality AA in DX11 games, so we are stuck with low quality ingame MSAA, FXAA or TXAA, possibly combined with Driver Downsampling.
For this reason, "aufkrawall" from the 3DCenter forums started a petition on the GeForce forums to extend driver-forced AA to DX11 mode:
I would like to ask everyone who reads this post and appreciates the importance of high quality anti-aliasing, to register on the GeForce forums and sign the petition.
We need all the user support we can get, to convince NVIDIA to implement this feature into future driver revisions.