sorry for my hostile tone but the following problems caused me a lot of anger and broken nerves and i really need to get this off my chest.
while the game is awesome, it has quite a few horrible issues simply caused by bad choises and nothing more, problems that simply sprang from bad ideas and can easily be fixed.
*not being able to cancel bandaging . - why? is my soldier in some bandaging trance that he just has to sit still staring down the enemie's barrel? there is no reason why i shouldn't be able to stop bandaging and shoot/run even if the bleeding will continue
*not being able to melee/switch weapon while cycling the bolt - oh no, a jap is charging at me, and i missed a shot, well i better just stab hi...- nope! gotta cycle the bolt first! oh now you're dead, what a shame, if only you could interupt the bolting to melee...
and no, don't tell me to use manual bolting, you are still stuck while operating the bolt and players should not be forced to use a feature they don't like in the first place.
*not being able to see spawn protected areas. why? does it really hamper the gameplay to paint in red all the areas you are not allowed to go to? te amount of times i died because i ran into spawn protection and got shot because i ran in panic is outrageous.
the amount of times i needed to constantly fix arty marks because i didn't know what areas are spawn protected is also outrageous.
*being able to request ammo if you are not holding an MG. why? it really feels terrible to run up to a guy in the front line, risking my life in hoping to resupply an MG only to realize he was some lousy rifle that was spamming the command wheel.
*the entire reload animation canceled because in interruption in the last second.
i know it's made to prevent animation canceling that modern CoD's are so notorious for, but come on! if the fresh clip is already inside and all i forgot is to cock the gun, i shouldn't be forced to repeat the same long animation again!
do you know how frustrating it is when you think your gun is fully loaded only to charge into battle unable to shoot anything?
if it's not possible to make the game remember was stage was gun in (loaded, empty, unloaded, uncocked) then at least have the basic decency to make the cocking at the START of the reload animation
and these are just the problems that come off the tip of my head.
please explain why these problems are not fixed or what twisted logic is used to keep these 'gameplay elements' in tact
EDIT: deleted a few less important issues that everyone were focusing on
while the game is awesome, it has quite a few horrible issues simply caused by bad choises and nothing more, problems that simply sprang from bad ideas and can easily be fixed.
*not being able to cancel bandaging . - why? is my soldier in some bandaging trance that he just has to sit still staring down the enemie's barrel? there is no reason why i shouldn't be able to stop bandaging and shoot/run even if the bleeding will continue
*not being able to melee/switch weapon while cycling the bolt - oh no, a jap is charging at me, and i missed a shot, well i better just stab hi...- nope! gotta cycle the bolt first! oh now you're dead, what a shame, if only you could interupt the bolting to melee...
and no, don't tell me to use manual bolting, you are still stuck while operating the bolt and players should not be forced to use a feature they don't like in the first place.
*not being able to see spawn protected areas. why? does it really hamper the gameplay to paint in red all the areas you are not allowed to go to? te amount of times i died because i ran into spawn protection and got shot because i ran in panic is outrageous.
the amount of times i needed to constantly fix arty marks because i didn't know what areas are spawn protected is also outrageous.
*being able to request ammo if you are not holding an MG. why? it really feels terrible to run up to a guy in the front line, risking my life in hoping to resupply an MG only to realize he was some lousy rifle that was spamming the command wheel.
*the entire reload animation canceled because in interruption in the last second.
i know it's made to prevent animation canceling that modern CoD's are so notorious for, but come on! if the fresh clip is already inside and all i forgot is to cock the gun, i shouldn't be forced to repeat the same long animation again!
do you know how frustrating it is when you think your gun is fully loaded only to charge into battle unable to shoot anything?
if it's not possible to make the game remember was stage was gun in (loaded, empty, unloaded, uncocked) then at least have the basic decency to make the cocking at the START of the reload animation
and these are just the problems that come off the tip of my head.
please explain why these problems are not fixed or what twisted logic is used to keep these 'gameplay elements' in tact
EDIT: deleted a few less important issues that everyone were focusing on
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