Just what the title says. What is your favorite role, weapon, unique feature, and multiplayer map in Red Orchestra 2?
Favorite Role: Engineer. There is no thrill like crawling on your belly to reach a tank's blind spot, checking one last time for enemy fire, and then making the heart-pounding dash towards the enemy tank, satchel or AT grenade at the ready. The Engineer is the consumnate team player--his job is to open new paths for his team, destroy objectives, and neutralize enemy tanks. It requires patience to slowly make your approach, managing your stamina, staying unseen until the last possible moment. Sometimes, the role can be intensely frustrating, but that is overshadowed by the enormous reward that comes with seeing friendly troops pour into the doorway you just cleared, or with watching a Panzer IV's turret fly high into the sky as a bright explosion tears the vehicle apart.:IS2:
Favorite Weapon: DP-28. Sure, it may have a slow rate of fire. Sure, it doesn't have upgrades. But, it's accurate, hard-hitting, and reliable. You really have to mash the trigger to even be in danger of destroying the barrel. And the magazine rotates while the weapon fires! Without even pressing the Reload Check button, you can instantly estimate how much ammunition is left in your magazine. The weapon model looks pretty good, animations are really nice... Green tracers are just the cherry on top.
The TT-33 comes in second place. Hits hard, looks great, sounds AWESOME... The animations are flawless, blindfiring it around a corner makes you feel invincible, and it's fairly accurate. My favorite of the handguns.
Favorite Feature: Reload Check, and by extension, the whole gamut of weapon animations in general. At least two different animations per weapon for checking how much ammunition is in your current magazine? What other shooter lavishes that much detail on the firearms? It's what makes that SVT-40 or Mauser Karabiner 98k feel REAL and POWERFUL when you pull the bolt back to do a brass check, or when you rebolt and sparks fly from the contact of metal on metal. AND it's perfectly practical! It's not just eye candy... going to enter the next room after spraying down two hostiles? Hold R and weight your mag in one hand, and you suddenly realize that it's almost empty.
Seriously, the weapon animations in RO2 are second to none. NO other game has firearms that feel so material, so heavy. Two seperate reload animations for nondeployable weapons depending on whether you're in cover or not. Three seperate reloads for deployable weapons. Two to three reload check animations. Barrel change, blindfire, partial reloads, cycling actions... and they're all beautiful.
Favorite Map: Gee, this one's a hard one... some of the maps have truly great atmosphere. Red October and Fallen Fighters are up there in terms of atmosphere, and Spartanovka has great gameplay. Grain Elevator scores well on both, and is revolutionary in its vertical dimension. Still, I have to say that Mamayev wins for me, even in its current unfinished state. Terrific atmosphere, great gameplay, and a generally awesome feeling. Maybe its the blazing T34 nestled up against the wrecked Panzer IV it rammed from one side even in death. Maybe it's the map of Stalingrad in the Command Center. Maybe its the great HMG positions. The claustrophobic tunnels and trench networks. The rolling, shell-blasted terrain. Truly a great work of map making.
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Just thought that we needed a little more positivity in these forums. We all have things we'd like to see or see changed in RO2, but we also all have things we currently enjoy, and those things sometimes seem to get forgotten. The game isn't perfect, but for the most part, we all have things we love about it.
Favorite Role: Engineer. There is no thrill like crawling on your belly to reach a tank's blind spot, checking one last time for enemy fire, and then making the heart-pounding dash towards the enemy tank, satchel or AT grenade at the ready. The Engineer is the consumnate team player--his job is to open new paths for his team, destroy objectives, and neutralize enemy tanks. It requires patience to slowly make your approach, managing your stamina, staying unseen until the last possible moment. Sometimes, the role can be intensely frustrating, but that is overshadowed by the enormous reward that comes with seeing friendly troops pour into the doorway you just cleared, or with watching a Panzer IV's turret fly high into the sky as a bright explosion tears the vehicle apart.:IS2:
Favorite Weapon: DP-28. Sure, it may have a slow rate of fire. Sure, it doesn't have upgrades. But, it's accurate, hard-hitting, and reliable. You really have to mash the trigger to even be in danger of destroying the barrel. And the magazine rotates while the weapon fires! Without even pressing the Reload Check button, you can instantly estimate how much ammunition is left in your magazine. The weapon model looks pretty good, animations are really nice... Green tracers are just the cherry on top.
The TT-33 comes in second place. Hits hard, looks great, sounds AWESOME... The animations are flawless, blindfiring it around a corner makes you feel invincible, and it's fairly accurate. My favorite of the handguns.
Favorite Feature: Reload Check, and by extension, the whole gamut of weapon animations in general. At least two different animations per weapon for checking how much ammunition is in your current magazine? What other shooter lavishes that much detail on the firearms? It's what makes that SVT-40 or Mauser Karabiner 98k feel REAL and POWERFUL when you pull the bolt back to do a brass check, or when you rebolt and sparks fly from the contact of metal on metal. AND it's perfectly practical! It's not just eye candy... going to enter the next room after spraying down two hostiles? Hold R and weight your mag in one hand, and you suddenly realize that it's almost empty.
Seriously, the weapon animations in RO2 are second to none. NO other game has firearms that feel so material, so heavy. Two seperate reload animations for nondeployable weapons depending on whether you're in cover or not. Three seperate reloads for deployable weapons. Two to three reload check animations. Barrel change, blindfire, partial reloads, cycling actions... and they're all beautiful.
Favorite Map: Gee, this one's a hard one... some of the maps have truly great atmosphere. Red October and Fallen Fighters are up there in terms of atmosphere, and Spartanovka has great gameplay. Grain Elevator scores well on both, and is revolutionary in its vertical dimension. Still, I have to say that Mamayev wins for me, even in its current unfinished state. Terrific atmosphere, great gameplay, and a generally awesome feeling. Maybe its the blazing T34 nestled up against the wrecked Panzer IV it rammed from one side even in death. Maybe it's the map of Stalingrad in the Command Center. Maybe its the great HMG positions. The claustrophobic tunnels and trench networks. The rolling, shell-blasted terrain. Truly a great work of map making.
~~~~~~~~~~~~~~~
Just thought that we needed a little more positivity in these forums. We all have things we'd like to see or see changed in RO2, but we also all have things we currently enjoy, and those things sometimes seem to get forgotten. The game isn't perfect, but for the most part, we all have things we love about it.