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General Protection Fault

miojox

FNG / Fresh Meat
Apr 27, 2012
2
0
No fixes worked for this one, not even deleting killingfloor.ini and killingfloor.exe then redownloading:

Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2262 MHz with 3893MB RAM
Video: Intel(R) HD Graphics

General protection fault!

History: FOpenGLRenderInterface::SetMaterial <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- RenderLevel <- KF-Deck16][-fix.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Deck16 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Happens during multiplayer.
 
No fixes worked for this one, not even deleting killingfloor.ini and killingfloor.exe then redownloading:

Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2262 MHz with 3893MB RAM
Video: Intel(R) HD Graphics

General protection fault!

History: FOpenGLRenderInterface::SetMaterial <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- RenderLevel <- KF-Deck16][-fix.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Deck16 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Happens during multiplayer.

Any particular reason you're using the OpenGL renderer in place of the Direct3D?
 
Upvote 0
people have been getting alot of critical errors on my server.

**Edit

A window doesn't even pop up saying critical error the game just crashes and pops up a windows error insted

Code:
 Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 4000 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 460 (9610)

General protection fault!

History: KBodyGetActor <- BodyGetDoubleRate <- KBuildPartitions <- KWorldStepSafeTime <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Canville <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 
Upvote 0