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Sound Killingfloor Custom Soundpack

iv started making a sound pack for killingfloor, i dont know what forum i got the idea from but im going to replace malevoice1 and 2 with that of a movie/tv character, so far i have my voice to test with and im replacing paramedic alfred andersons voice.

iv imported the correct .wav files named to the same as in malevoice2(yes, no, no_ammo etc.) even case sencetive, it has been saved as KF_SoundTest.uax

i then opened KFmaleVoices2 and renamed it KFSoundTest, KFSoundtest extends *blah

i then replaced the =sound'KF_MaleVoices2.*blah.*bleh with =sound'KF_SoundTest.*blah.*bleh (*bleh was support, achnowledgements etc, replaced them all with tester as all the sounds where in the same group)

i then changed alfred andersons .upl file from VoiceClassName = KFMod.KFMalevoice2 to VoiceClassName = KFSoundTest

im not sure what i have done but none of the sounds are working, still does the default sounds

Paramedic_Alfered_Anderson.upl
http://pastebin.com/xLpGtaAW

KFSoundTest.uc
http://pastebin.com/hu9fFvHG

as a side note, there is no KFVoicePackRobot or KFVoicePackFemale as the SDK sujests

a detailed reply would be highly helpful thanks, iv "head desked" allot today XD

thanks all
 
i then changed alfred andersons .upl file from VoiceClassName=KFMod.KFMalevoice2 to VoiceClassName = KFSoundTest

im not sure what i have done but none of the sounds are working, still does the default sounds

as a side note, there is no KFVoicePackRobot or KFVoicePackFemale as the SDK sujests
Thats because, the VoiceclassName isnt really used in the upls. The voices are actually species. Say you made a trader skin, to have Ash's voice, you need her to have species=KFmod.AshHardingSpecies in order to have her voice (Also in 1st person, you well use Ash's arms too).
KFVoicePackRobot & KFVoicePackFemale are what the sound files are called in KFMod.u

So in order to use custom voices with upls, you need to make a u file, which disable perks since that u file is not whitelisted.

Your better off making a custom character instead.

Also this
KFMod.KFSoundTest
There is nothing in the u file thats KFSoundTest, so even if you dont need the species, you are telling the game to read a sound file that isnt there. KFMod.u does not have a KFSoundTest
Im guessing KF_SoundTest. is your u file? And tester would be the voice...so.... VoiceClassName=KF_SoundTest.Tester
 
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Hi, thanks for the reply. this is what iv done since then, thanks to you i have finaly got a responce although i am still missing something,
i have made a folder called SPMod (sound pack mod) inside it there are two classes:
SPParamedicSpecies
-this extends the ParamedicSpecies Class in KFMod, it adds the line MaleVoice="SPMod.SPVoicePackTester"
SPVoicePackTester
-this is pretty much a copy of VoicePackFemale with the references to ashes .uax file changed to mine eg
SupportSound[0]=SoundGroup'KF_FemaleVoiceOne.SUPPORT.MEDIC' is now
SupportSound[0]=SoundGroup'SPTester.SUPPORT.MEDIC'
the soundpack is set up the same as the others, all caps the same, in groups etc and is called SPTester.uax: http://iforce.co.nz/i/vcj4jgvh.gxn.png

the classes:
SPVoicePackTester: http://pastebin.com/7RsKxCaG
SPParamedicSpecies: http://pastebin.com/B38pD2Ni

iv changed the species type in paramedic alfred anderson to SPMod.SPParamedicSpecies

as for it being easier to make a new character, your probavly right but the idea was to make the original characters better, there are only 2 voices shared between all bar 2 of the characters, i, (if i can get the testing one going) am going to replace the default sounds on each character with a voice from someone in a movie who has a similar biography eg there is a character who is insane cos he lost his family from the specimins, im giving him the voice of jason Stathham due to movies like Death race, Crank 1/2 Transporter Trilogy etc. if people like it ill try to get it whitelisted although dont know how to do that, etither apply or enough votes

thanks for the help so far, sorry this was a brief reply, iv written it twice now, it wouldnt send the last time, when i pressed back my message was gone, ah well
 
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