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A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
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So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
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  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
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  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

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How do you rank the perks in hell on earth?

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  • #46
    Originally posted by Althamus View Post
    Do you mean sitting in the doorway, blocking it and stopping zeds from coming through?

    It's a great strategy on earlier difficulties, but I've never made it work on later ones (particualrly HoE) because the zerker will get his armour eaten early on (duh).
    Why bother with armour, it's a waste of money. You need a better medic

    Scrakes and Fleshpounds shouldn't be a problem, they should be dealt with promptly by others in the team.

    Even if the zerker dies half way through a wave, the team should have saved plenty of ammo to not have to worry making it to the end.

    It's even easier if you have IJC whitelisted weapons, so the medic carries 3 medic guns and the Sharp has an M99 AMR.

    Well places pipes just inside the door (protected from sirens) can deal with Fleshpounds, and the zerker just needs to drop back and someone make it rage whilst the pipe goes off. A good zerker won't take a hit from the Fleshpound if he has a good team behind him to remove it quickly.


    • #47
      Originally posted by BenioX
      You're wrong. Zerkers are IDEAL for some tight camping areas, especially the one on Crash and Aperture, but ONLY if there's medic, as well. Sitting in the passage not letting zeds get through + supports shooting everything while zerker swings his swordie while medic heals the zerker is great strategy even on wave 10
      Gotta agree with you there:

      Killing Floor: 6 Player HOE KF-AbusementPark Wave 9,10+Pat - YouTube


      • #48
        Originally posted by DarkFalz View Post
        The patriarch wave was terrible. 2 Husk guns!? At max 1 would be enough bad but 2!?


        • #49
          Originally posted by BenioX View Post
          The patriarch wave was terrible. 2 Husk guns!? At max 1 would be enough bad but 2!?
          Should have used 6. :[


          • #50
            Originally posted by BenioX
            The patriarch wave was terrible. 2 Husk guns!? At max 1 would be enough bad but 2!?
            I know man. We all should've followed Vulkan's lead and bought prochetes


            • #51
              Originally posted by DarkFalz View Post
              I know man. We all should've followed Vulkan's lead and bought prochetes
              Actually prochetes would work pretty much like little chainsaws and might have worked...


              • #52
                For everyone sitting in doorways and enjoying it :

                #include <iostream>
                #include <conio.h>
                using namespace std;
                void main()
                int zeds=0;
                cout<<"Number of zeds killed : "<<zeds<<endl;
                I've made a game for you


                • #53
                  Originally posted by Morzarr View Post
                  It seems that firebug is very underrepresented among us HOE players. Firebug is a phenomenal support class that should never be underestimated for its utility in a large group. Period. It's rather annoying to see such rash generalizations of the usefulness of classes, seeing as they all have their key roles. Typically the incompetency and stupidity of pubs and noobs give classes the bad names they receive. That doesn't mean they aren't more than capable in the right hands. Hence this thread is futile. At the end of the day, every class will still have its own niche that it excels at more so than any other.
                  I. Love. You.


                  • #54
                    TBH, Firebugs until now were generally frowned upon in my circle of friends simply because they thought they were basically a gimped garbage-zed killer that was taking up an extra support/commando/sharp slot. One of their biggest problems was that they were unable to quickly dispatch gorefasts and husks as swiftly as the other three classes. The addition of the trenchgun and flaregun helps those issues now, along with some additional bonuses as well (like safely soloing a scrake with dual flareguns if needed) makes me thrilled to play a class that won't be met with as much intense derision from my friends now.

                    With those weaknesses gone, it's much easier for teammates to notice how the perks of a firebug help out the team with literally taking all the heat from husks, and using fire nades to bathe yourself and comrades in protective flames.


                    • #55
                      Firebugs are a lot more useful now that you can easily set stuff on fire without ever having to touch the Flamethrower. The MAC-10 in semi-automatic mode is perfect for setting trash on fire, while the Trenchgun and Flare Revolvers help deal with the bigger targets.

                      You'll still have people Flamethrower spamming and blocking everyone's view, but smart Firebugs can finally be effective without making people mad because you're using the Flamethrower.


                      • #56
                        Sharpshooter - My favorite perk. very useful but the most difficult.
                        Commando - cool perk requiers some skill
                        Support -effective and noobish perk. really noobish I get really bored with it:\
                        Medic - makes the game much easier to beat
                        Berserker - I dont really play much kiting now because it takes too much time and its useless for camping
                        Firebug - this perk is so boring I dont respect people playing with it.
                        Demolitions - annoying! I hate people playing demo!


                        • #57
                          Originally posted by killingfloor19 View Post
                          Sharpshooter - My favorite perk. very useful but the most difficult.
                          Commando - cool perk requiers some skill
                          Support -effective and noobish perk. really noobish I get really bored with it:\
                          Medic - makes the game much easier to beat
                          Berserker - I dont really play much kiting now because it takes too much time and its useless for camping
                          Firebug - this perk is so boring I dont respect people playing with it.
                          Demolitions - annoying! I hate people playing demo!
                          I love how you take the time to explain your reasons in detail :P


                          • #58
                            #1 Support/Sharpshooter- able to take any zed with relative ease (with enough practice and skill). Probably the only perk I'm happy to see more than 1 of
                            #2 medic- they keep you alive, and can take like a boss when Bad Things happen.
                            #3 demo- they kill fp's faster than anyone else, and can supply serious cover fire when someone's in deep crap.
                            #4 firebug/commando- firebug got alot better after the halloween update. They might even be better than commando with some load outs. Either way, these guys kill trash like nobodies business. Firebug is useful for taking husk shots, and commando can give a good estimate on enemy numbers, and where pat is.
                            #5 berzerker- the most broken perk, but also the least useful to the teams survival. They can kill every zed with ease, but more slowly than others, so they don't really provide a benefit to the team. Good in maps that need a certain section covered though.